GZG-ECC X
Feb 16-18,2007

GZG-ECC XI
T.B.A.

   

GZG-ECC 10: Friday Evening

Friday, February 16th, 2007: 7-11 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Full Sail Frag Redux
Complexity Game Master Game Type Players
Introductory Jerry Han Full Thrust Variant 2-10
Description
Full Sail Frag is back, and improved, with more ships and more firepower! The subtle tones of strategy? The focused intent of planning? Bah! This is about sheer carnage. In the end, only one skill is the true judge of a Captain -- the ability to destroy the enemy with extreme prejudice. And here's your chance to do that. In spades.

This game will use ships from the "Wizkids" Pirates series, using rules based on Mike Hudak's "Full Sail!" ruleset. The current version of the rules are here.

TABLE #2
In the Finest Tradition
Complexity Game Master Game Type Players
Introductory Mike Buonagurio FT Variant 6
Description
Hours after Cylons began nuking the 12 colonies a Colonial Battlestar force desperately protects evacuees from the colony of Tauron as they lift from the planets surface.

TABLE #3
Old Foes, New Horizons
Complexity Game Master Game Type Players
Introductory Mark Kochte FT (with beta rules) 4-6
Description
The year is 2179. For the past 14 years, the Third Solar War has raged across the inner colony worlds, and has dragged the outlaying systems into the fray. Most recently the New Anglian Confederation colony of Bradley on Fliesher II fell to a massive combined NSL/IJSN strike. The Federal Stats Europa, the NAC's staunchest ally in this war, has been beaten back on several worlds. The ESU is holding its own, but it not faring much better against the NSL. The OU was fighting for its very survival against the IJSN. Many of the Core Worlds were now in the hands of the NSL. The UNSC? Nothing more than a puppet of the NSL.

The NAC have learned that the NSL had sent a ship back in time to "alter" history, perhaps to make it what it is now. The NAC decided that while they could not intercept the ship that went back in time before it left, they may be able to send a ship of their own back to intercept. If successful, maybe this version of history would not come to pass. After almost 3 decades of constant interstellar war, almost anything would be preferable to the Nazi Stratocratic League's growing domination of human space!

The NAC Admirality was not naive enough to believe their quest would go unnoticed, or unchallenged. Outnumbered on all fronts, they could not afford to use many ships in the fleet in escort duty for the time-travel ship. So to that end they worked closely with the New Israeli R&D teams to come up with something that would tip the balance in the NAC's favor.

Hopefully.

The stage was set. The fleets converged. Would the NAC be able to get their special team through?

TABLE #4
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming

TABLE #5
The Matrix: Miniaturization
Complexity Game Master Game Type Players
Moderate Aaron Newman FMA Skirmish 6-8
Description
Like all systems, the Matrix is composed of rules, some rules can be bent, others can be broken.

Agents, Rogue Programs, Freedom Fighters, and the Clueless Mass of Humanity. You can see it all. Just take the Red Pill.

TABLE #6
The Bad News Came After the Coffee
Complexity Game Master Game Type Players
Introductory Mark Kinsey and Jayson Stavka Stargrunt (15mm) 4-6
Description
At the edge of known space, the rebellion found breathing space. Here they found places to train, gather resources and plan. Some garrisons were almost pleasant. On Lima 4 the garrison was posted to protect a Helium 3 mining operation. Then something was found in the hills and archaeologists were called in. Soon a second platoon was sent in to bolster the garrison. Still, the climate was good, and there was a saloon with some "local color" and hot chow. The garrison even received regular shipments of *real* coffee. One day after the morning coffee break, it all fell apart...

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Last Modified: Friday, 09-Feb-2007 14:57:14 EST