Feb 16-18,2007
T.B.A.
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
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GZG-ECC 10: Friday Evening
Friday, February 16th, 2007: 7-11 pm
These schedules may change without warning.
| Full Sail Frag Redux |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jerry Han |
Full Thrust Variant |
2-10 |
| Description |
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Full Sail Frag is back, and improved, with more ships and more firepower!
The subtle tones of strategy? The focused intent of planning? Bah!
This is about sheer carnage. In the end, only one skill is the true
judge of a Captain -- the ability to destroy the enemy with extreme
prejudice. And here's your chance to do that. In spades.
This game will use ships from the "Wizkids" Pirates series, using
rules based on Mike Hudak's "Full Sail!" ruleset. The
current version of the rules are here.
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| In the Finest Tradition |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Buonagurio |
FT Variant |
6 |
| Description |
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Hours after Cylons began nuking the 12 colonies a Colonial Battlestar
force desperately protects evacuees from the colony of Tauron as they
lift from the planets surface.
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| Old Foes, New Horizons |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mark Kochte |
FT (with beta rules) |
4-6 |
| Description |
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The year is 2179. For the past 14 years, the Third Solar War has raged across the inner colony worlds, and
has dragged the outlaying systems into the fray. Most recently the New Anglian Confederation colony of
Bradley on Fliesher II fell to a massive combined NSL/IJSN strike. The Federal Stats Europa, the NAC's
staunchest ally in this war, has been beaten back on several worlds. The ESU is holding its own, but it not
faring much better against the NSL. The OU was fighting for its very survival against the IJSN. Many of the
Core Worlds were now in the hands of the NSL. The UNSC? Nothing more than a puppet of the NSL.
The NAC have learned that the NSL had sent a ship back in time to "alter" history, perhaps to make it what
it is now. The NAC decided that while they could not intercept the ship that went back in time before it
left, they may be able to send a ship of their own back to intercept. If successful, maybe this version of
history would not come to pass. After almost 3 decades of constant interstellar war, almost anything would
be preferable to the Nazi Stratocratic League's growing domination of human space!
The NAC Admirality was not naive enough to believe their quest would go unnoticed, or unchallenged.
Outnumbered on all fronts, they could not afford to use many ships in the fleet in escort duty for the
time-travel ship. So to that end they worked closely with the New Israeli R&D teams to come up with
something that would tip the balance in the NAC's favor.
Hopefully.
The stage was set. The fleets converged. Would the NAC be able to get their special team through?
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| Open Gaming |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A |
N/A |
N/A |
| Description |
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This table is available for open gaming
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| The Matrix: Miniaturization |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Aaron Newman |
FMA Skirmish |
6-8 |
| Description |
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Like all systems, the Matrix is composed of rules,
some rules can be bent, others can be broken.
Agents, Rogue Programs, Freedom Fighters, and the
Clueless Mass of Humanity. You can see it all. Just
take the Red Pill.
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| The Bad News Came After the Coffee |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mark Kinsey and Jayson Stavka |
Stargrunt (15mm) |
4-6 |
| Description |
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At the edge of known space, the rebellion found breathing space.
Here they found places to train, gather resources and plan. Some
garrisons were almost pleasant. On Lima 4 the garrison was posted
to protect a Helium 3 mining operation. Then something was found
in the hills and archaeologists were called in. Soon a second
platoon was sent in to bolster the garrison. Still, the climate
was good, and there was a saloon with some "local color" and hot
chow. The garrison even received regular shipments of *real* coffee.
One day after the morning coffee break, it all fell apart...
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