GZG-ECC X
Feb 16-18,2007

GZG-ECC XI
T.B.A.

   

GZG-ECC 10: Saturday Afternoon

Saturday, February 17th, 2007: 2-6 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Squabble in Sector 6, Part One
Complexity Game Master Game Type Players
Moderate Mike Hudak Full Thrust 4-8
Description
The ESU and NAC are at odds..... Sector 6 is becoming a strategic point for both sides, and high command has ordered each fleet to take as much of the sector as possible.

Each side will begin with a fleet, and attempt to take as many systems as possible. However, this is not 'all or nothing' as new commanders in the second time slot will take over what is left of your fleet.

The sector will have a number of systems (one important feature per system) that can be FTL'ed to. As teams explore the systems, conflicts will be resolved as opposing forces encounter each other.

Rules will be provided for:

FTL movement (recharge, distance that can be travelled, time)

Planetary control (fleets will include transport capability for landing forces. Mechanic similar to risk will be used to determine ultimate control)

TABLE #2
Squabble in Sector 6, Part 1
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
FT Campaign; see Table 1

TABLE #3
Uninvited Guests
Complexity Game Master Game Type Players
Introductory Vince Johnston FT 6-8
Description
As the war continued, the Japanese decided it was time to take the last outskirt stronghold and force the French in to settling for a cease-fire on their terms. However, neither side was ready for what was about to happen.

TABLE #4
Stalwart Assault, Part 1
Complexity Game Master Game Type Players
Moderate Mike Buonagurio SG2 6
Description
A massive rumble as one side attempts to shatter the defense of the other. ECM, air assets, medics, artillery, will all meet on this table. A custom built, fibre optic lighted defensive complex will be the rock of the defending forces. If you have vehicles with long range weapons and/or your own force that you wish to bring please do so- the GM reserves the right to modify or exclude vehicles appearing overgunned (i.e. twin-class 5 cannons on a light scout frame), and/or trim back ones forces to make sure the scenario is balanced.

TABLE #5
Carnage Con Queso: The Cheese Game
Complexity Game Master Game Type Players
Moderate Laserlight SG2 12
Description
An immense, low-frequency underwater "bloop" was detected under Fromage III's southern icecap. Sensing an opportunity to wangle some UN grant money, the Limburger Institute for Education sent a research team, led by Dr Gouda-Nuff McGuffin--to the ice cap in investigate. This team, although desperately short on supplies, reported discovering "strange structure, possibly of non-human origin"; as you'd expect, there have been no further reports and attempts to contact the researchers have proven futile. You have been hired by one of the Great Houses to locate the reseachers, secure the supply caches, grab any alien technology--and make sure that none of the other Great Houses does the same. Good luck, and beware of the snow sheep....

Carnage con Queso is a "Bring Your Own Squad" game using StarGrunt II rules plus Special Event cards. Design your squad using the rules at http://www.stargrunt.ca/scenarios_aar/conqueso5/conqueso5_squads.htm. The GM will rate each squad for cheesiness and allocate cards to each player--a lower cheese rating means you get more cards to compensate. Creative and/or weird squad designs are strongly encouraged. Contact the GM (laserlight at verizon dot net) with questions and designs. You get two extra cards if I have your design by 31DEC; one extra if by 31Jan.

TABLE #6
Professor Erasmus's Liniment of Everlasting Youth, Part 2
Complexity Game Master Game Type Players
Introductory Damond Walker and Jerry Acord FMA Skirmish 6
Description
See part one.

Nickel Junction, 1879: "Thank ye' kindly for the drink, feller. Yessir, as I was a-sayin', it all started with that damned snake oil saleman - 'Professor Erasmus' he called hisself. I knowed he was trouble soon as I laid my one good eye on him. But folks'll believe any old crap ya tell them if'n they're desperate enough - and with three dry summers in a row, folks 'round town were lookin' fer miracles wherever they could find 'em. And he had 'em, in colored bottles, large 'n small. Ointments, salves, creams, and oils - he had it all, and for every occasion. And there was his "Liniment of Everlasting Youth" - made from a secret formula used by Egyptian priests for mummies and I don't know what all else - just a bunch o' hogwash if you asked me. Or so I thought. We should've run him outta town when we had the chance."

"We don't get visitors much these days after the troubles of years past. Call me crazy (and maybe I am fer stickin' round these parts) but folks of gentler constitutions moved on after dealin' with the walkin' dead. Those that survived anyways."

Part 2 of a two-part FMA Skirmish zombies game set in the Old West. Setup for part 2 will depend on the outcome of part 1. You do not need to sign up for both parts to play in one.

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