Feb 16-18,2007
T.B.A.
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
|
|
|
 |
|
GZG-ECC 10: Saturday Evening
Saturday, February 17th, 2007: 7:30-11:30 pm
These schedules may change without warning.
| Squabble in Sector 6, Part Two |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Hudak |
Full Thrust |
4-9 |
| Description |
|
See Description in Part One
|
| Squabble in Sector 6, Part Two |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A |
N/A |
N/A |
| Description |
|
FT Campaign, See Table 1
|
| A Call to Arms |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Aaron Newman |
EFSB |
6-8 |
| Description |
|
Five years after the end of the Shadow War, the Drahk
have finally activated the last of the Death Clouds
constructed by their former masters. With the Shadows
and Vorlons both passed beyond the rim, their
home-world destroyed, the Drahk do what they have been
taught to do for millennia, they start war. Their
target, the home-world of the man who defeated their
masters, and ended their purpose in the galaxy, Earth.
The Earth Alliance does not generally mobilize a
battle fleet in the middle of the night, based solely
on the desperate call of a crackpot. But John Sheridan
is no ordinary crackpot. Starkiller, Destroyer of
Z'ha'dum, Traitor, President of the Interstellar
Alliance, he has already changed the course of the
human history four times. So when he tells Earth Force
to deploy every available ship in defense of Earth,
the Joint Chiefs listen, because if he is right,
humanity could be preparing for the second Battle of
the Line.
|
| Stalwart Assault, Part 2 |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Mike Buonagurio |
SG2 |
6 |
| Description |
|
See Description in Part One
|
| Isengard's Plan B: Galadriel's Ring |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Tom Barclay |
"Steelgrunt" |
4-8 |
| Description |
|
"While the forces of the Flaming Eye and the White Hand both scour the
lands for the great Weapon, the utmost Ring of Power, the Great Wizard
of Isengard once titled "the Wise" proves that he deserves that
honorific still; He has a plan B in case the One Ring falls into the
hands of Mordor."
"Out from Isengard, a warband of Uruk-Hai are dispatched. Their
mission is to intercept a delegation of the Elves from Lothlorien and
to wrest from them one of the Three Rings of Power, made by the Elves
and untouched by the Enemy. To this cause, the Great Wizard has
dispatched several additional allies for his Uruk-Hai. But the Elves
of Lothlorien are not without means nor are they bereft of allies. A
desparate battle will undoubtedly ensue...."
"Steel Grunt" - Modified SG2 Rules For Swords and Sorcery
|
| Mars Needs Women |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Connell/Barosi |
FT Variant & SG2 |
8-12 |
| Description |
|
The pride of Queen Victoria's Aeronef troops battle Martians, a
heathen race who are covetous of earth's women, thousands of feet above the
Red Planet!
The year is 1883. Incredible advances in anti-gravity technology,
pioneered by the renowned Professor Fripp, have enabled the British Empire
to expand across the solar system. But England is not the only race that
possesses the power of flight.
15mm Aeronefs battle for supremacy!
Broadsides and boarding!
Alien crystal oscillators versus the Martini-Henry!
A game too big for the table!
|
|