GZG-ECC X
Feb 16-18,2007

GZG-ECC XI
T.B.A.

   

GZG-ECC 10: Saturday Evening

Saturday, February 17th, 2007: 7:30-11:30 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Squabble in Sector 6, Part Two
Complexity Game Master Game Type Players
Introductory Mike Hudak Full Thrust 4-9
Description
See Description in Part One

TABLE #2
Squabble in Sector 6, Part Two
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
FT Campaign, See Table 1

TABLE #3
A Call to Arms
Complexity Game Master Game Type Players
Moderate Aaron Newman EFSB 6-8
Description
Five years after the end of the Shadow War, the Drahk have finally activated the last of the Death Clouds constructed by their former masters. With the Shadows and Vorlons both passed beyond the rim, their home-world destroyed, the Drahk do what they have been taught to do for millennia, they start war. Their target, the home-world of the man who defeated their masters, and ended their purpose in the galaxy, Earth.

The Earth Alliance does not generally mobilize a battle fleet in the middle of the night, based solely on the desperate call of a crackpot. But John Sheridan is no ordinary crackpot. Starkiller, Destroyer of Z'ha'dum, Traitor, President of the Interstellar Alliance, he has already changed the course of the human history four times. So when he tells Earth Force to deploy every available ship in defense of Earth, the Joint Chiefs listen, because if he is right, humanity could be preparing for the second Battle of the Line.

TABLE #4
Stalwart Assault, Part 2
Complexity Game Master Game Type Players
Moderate Mike Buonagurio SG2 6
Description
See Description in Part One

TABLE #5
Isengard's Plan B: Galadriel's Ring
Complexity Game Master Game Type Players
Introductory Tom Barclay "Steelgrunt" 4-8
Description
"While the forces of the Flaming Eye and the White Hand both scour the lands for the great Weapon, the utmost Ring of Power, the Great Wizard of Isengard once titled "the Wise" proves that he deserves that honorific still; He has a plan B in case the One Ring falls into the hands of Mordor."

"Out from Isengard, a warband of Uruk-Hai are dispatched. Their mission is to intercept a delegation of the Elves from Lothlorien and to wrest from them one of the Three Rings of Power, made by the Elves and untouched by the Enemy. To this cause, the Great Wizard has dispatched several additional allies for his Uruk-Hai. But the Elves of Lothlorien are not without means nor are they bereft of allies. A desparate battle will undoubtedly ensue...."

"Steel Grunt" - Modified SG2 Rules For Swords and Sorcery

TABLE #6
Mars Needs Women
Complexity Game Master Game Type Players
Moderate Connell/Barosi FT Variant & SG2 8-12
Description
The pride of Queen Victoria's Aeronef troops battle Martians, a heathen race who are covetous of earth's women, thousands of feet above the Red Planet!

The year is 1883. Incredible advances in anti-gravity technology, pioneered by the renowned Professor Fripp, have enabled the British Empire to expand across the solar system. But England is not the only race that possesses the power of flight.

15mm Aeronefs battle for supremacy!
Broadsides and boarding!
Alien crystal oscillators versus the Martini-Henry!
A game too big for the table!

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