GZG-ECC X
Feb 16-18,2007

GZG-ECC XI
T.B.A.

   

GZG-ECC 10: Sunday Morning

Sunday, February 18th, 2007: 9am - 1pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
The Empire's Lifeline
Complexity Game Master Game Type Players
Moderate Jerry Han FT Variant 3-6
Description
Off the coast of Portugal, Oct 1810: General Arthur Wellesley currently holds the Lines of Torres Vedras against a French army under Marshal Andre Massena. This is only possible with the supplies being shipped to him through the port of Lisbon, by convoys escorted by Royal Navy ships.

Even after the Battle of Trafalgar, French naval forces still occasionally attempt to slip the blockade, and attack these convoys. By sheer luck, a significant French squadron has managed to slip out of Brest, elude British patrols, discover and attack one of the most important convoys of the year -- a convoy carrying not only the pay chest of Wellesley's army, but the next installment of the subsidy paid by the British Empire to keep Portugal and Spain in the war.

And to make things more confusing, why is there an American squadron lurking just out of range?

This game will use ships from the "Wizkids" Pirates series, using rules based on Mike Hudak's "Full Sail!" ruleset. The current version of the rules are here.

TABLE #2
The Real Navy
Complexity Game Master Game Type Players
Introductory Carl Scheu Full Thrust 10
Description
Tired of those games filled with dreadnoughts, can you be a squadron commander in the real part of the fleet? Then this is the game for you. Command any number of Escort Squadrons, where the bulk of the fleets are made up of the working parts of the fleets, Frigates, Escorts and the occasional Cruisers. A fun game for experienced Full Thrust players and novices alike.

TABLE #3
Down the Drain: Last Train Redux
Complexity Game Master Game Type Players
Introductory Ken Wang Full Thrust 4-6
Description
TBD

TABLE #4
They're on Dantooine
Complexity Game Master Game Type Players
Introductory Keith Frye Stargrunt II 6 Players
Description
When a certain princess from Alderaan uttered those words to a certain Imperial governor, she was gambling that the Rebel Alliance had already abandoned their base there.

TABLE #5
Castle Wolfenstein
Complexity Game Master Game Type Players
Moderate Mark Kochte FMA 4-6
Description
The year is 2179. For the past 14 years, the Third Solar War has raged across the inner colony worlds, and has dragged the outlaying systems into the fray. Most recently the New Anglian Confederation colony of Bradley on Fliesher II fell to a massive combined NSL/IJSN strike. The Federal Stats Europa, the NAC's staunchest ally in this war, has been beaten back on several worlds. The ESU is holding its own, but it not faring much better against the NSL. The OU was fighting for its very survival against the IJSN. Many of the Core Worlds were now in the hands of the NSL. The UNSC? Nothing more than a puppet of the NSL.

Three Solar Wars. Decades upon decades of interstellar conflict. Death Camps on dozens of worlds and moons. Will it ever end? Will the Nazi Stratocratic League and its allies finally achieve that which they have attempted twice before? Special Forces Captain John 'Black Jack' Makowsky pondered these dark thoughts as he waited.

"Captain? The general will see you now. Right this way..."

Captain Makowsky rose and followed the sergeant to the general's office.

"Jack! Good to see you. Please sit down. What you're about to learn you're going to find difficult to understand..."

Several hours later, Jack found himself staring blankly at a cup of rapidly cooling coffee. His second, Lieutenant Benjamin Izenberg, had joined him a few minutes ago but could not coax Jack into responding. Finally he stirred. But he didn't look up.

"Ben, we're being sent on a mission. All volunteer."

"One way?"

Jack nodded.

"Come on, Cap. We've been on 'one-way' missions before. We've come out okay." There was a pause before Benjamin added, "Well, mostly."

Jack just stared into his coffee.

"Sir?"

"Ben, we're not coming back from this one. No one is coming back."

"What the hell? Where the frag are they sending us?"

"Earth. Germany. 1944."

TABLE #6
Rats in a Hole
Complexity Game Master Game Type Players
Introductory Mike Buonagurio SG2 6
Description
Information has come in as to the location of several high value rebel targets holed up in a previously secret underground complex. The NAC hastily throws together an attack force to capture or kill these targets. NOTE: This is a beginner type scenario where basic rules, etc will be taught.

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Last Modified: Tuesday, 30-Jan-2007 20:53:01 CST