Feb 16-18,2007
T.B.A.
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
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GZG-ECC 10: Sunday Morning
Sunday, February 18th, 2007: 9am - 1pm
These schedules may change without warning.
| The Empire's Lifeline |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Jerry Han |
FT Variant |
3-6 |
| Description |
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Off the coast of Portugal, Oct 1810:
General Arthur Wellesley currently holds the Lines of Torres
Vedras against a French army under Marshal Andre Massena. This
is only possible with the supplies being shipped to him through
the port of Lisbon, by convoys escorted by Royal Navy ships.
Even after the Battle of Trafalgar, French naval forces still
occasionally attempt to slip the blockade, and attack these convoys.
By sheer luck, a significant French squadron has managed to slip
out of Brest, elude British patrols, discover and attack one of the
most important convoys of the year -- a convoy carrying not only the
pay chest of Wellesley's army, but the next installment of the subsidy
paid by the British Empire to keep Portugal and Spain in the war.
And to make things more confusing, why is there an American squadron
lurking just out of range?
This game will use ships from the "Wizkids" Pirates series, using
rules based on Mike Hudak's "Full Sail!" ruleset. The
current version of the rules are here.
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| The Real Navy |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Carl Scheu |
Full Thrust |
10 |
| Description |
|
Tired of those games filled with dreadnoughts, can you be a
squadron commander in the real part of the fleet? Then this
is the game for you. Command any number of Escort Squadrons,
where the bulk of the fleets are made up of the working parts
of the fleets, Frigates, Escorts and the occasional Cruisers.
A fun game for experienced Full Thrust players and novices
alike.
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| Down the Drain: Last Train Redux |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Ken Wang |
Full Thrust |
4-6 |
| Description |
|
TBD
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| They're on Dantooine |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Keith Frye |
Stargrunt II |
6 Players |
| Description |
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When a certain princess from Alderaan uttered those words to a
certain Imperial governor, she was gambling that the Rebel
Alliance had already abandoned their base there.
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| Castle Wolfenstein |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Mark Kochte |
FMA |
4-6 |
| Description |
|
The year is 2179. For the past 14 years, the Third Solar War has raged
across the inner colony worlds, and has dragged the outlaying systems
into the fray. Most recently the New Anglian Confederation colony of
Bradley on Fliesher II fell to a massive combined NSL/IJSN strike. The
Federal Stats Europa, the NAC's staunchest ally in this war, has been
beaten back on several worlds. The ESU is holding its own, but it not
faring much better against the NSL. The OU was fighting for its very
survival against the IJSN. Many of the Core Worlds were now in the hands
of the NSL. The UNSC? Nothing more than a puppet of the NSL.
Three Solar Wars. Decades upon decades of interstellar conflict. Death
Camps on dozens of worlds and moons. Will it ever end? Will the Nazi
Stratocratic League and its allies finally achieve that which they
have attempted twice before? Special Forces Captain John 'Black Jack'
Makowsky pondered these dark thoughts as he waited.
"Captain? The general will see you now. Right this way..."
Captain Makowsky rose and followed the sergeant to the general's office.
"Jack! Good to see you. Please sit down. What you're about to
learn you're going to find difficult to understand..."
Several hours later, Jack found himself staring blankly at a cup
of rapidly cooling coffee. His second, Lieutenant Benjamin Izenberg,
had joined him a few minutes ago but could not coax Jack into
responding. Finally he stirred. But he didn't look up.
"Ben, we're being sent on a mission. All volunteer."
"One way?"
Jack nodded.
"Come on, Cap. We've been on 'one-way' missions before. We've
come out okay." There was a pause before Benjamin added, "Well, mostly."
Jack just stared into his coffee.
"Sir?"
"Ben, we're not coming back from this one. No one is coming back."
"What the hell? Where the frag are they sending us?"
"Earth. Germany. 1944."
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| Rats in a Hole |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Buonagurio |
SG2 |
6 |
| Description |
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Information has come in as to the location of several high
value rebel targets holed up in a previously secret underground
complex. The NAC hastily throws together an attack force to
capture or kill these targets. NOTE: This is a beginner type
scenario where basic rules, etc will be taught.
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