Feb 29 - Mar 2,2008
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
Feb 16-18, 2007
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GZG-ECC 11: Saturday Morning
Saturday, March 1st, 2008: 9am - 1pm
These schedules may change without warning.
| Open Gaming |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A |
N/A |
N/A |
| Description |
|
This table is available for open gaming
|
| Arena DeathMatch 2015 |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jon Davis |
Full Thrust Variant |
4-12 |
| Description |
|
Reality TV in 2015 continues to appeal to the lowest common denominator
to attract viewers, sponsors, and the coveted rating. Live vehicular
team deathmatch events featuring tricked out cars and trucks with
machine guns, rocket launchers, flamethrowers, and other instruments
of death and destruction! Compete for prizes and glory.
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| A Desperate Raid |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Hudak |
FT Variant (Star Wars) |
2-8 |
| Description |
|
Time Frame - Between The Empire Strikes Back and Return of the Jedi
It's a rough time to be a rebel. The Empire's new Super Star Destroyer
has really affected setting up any supply routes or bases for the
rebellion. And despite the rebellion's best efforts, a second Super
Star Destroyer has just left dock for a shakedown cruise.
You are to take your squadron to join an assault on this Super Star
Destroyer, to cripple it before all of the glitches in it can be fixed,
and if lucky destroy it outright. But it won't be easy. TIE fighters
will be defending the Super Star Destroyer, and are sure to make your
life miserable.
The rebellion can not afford to have two functional Super Star
Destroyers in operation. It is imperative that you succeed.
May the force be with you.
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| The Yanks are Here! |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Phil Pournelle |
Stargrunt: AC |
4-6 |
| Description |
|
For the last year the Americans forces in North Africa have been
laboring under the yoke of British commanders. Finally free to operate
independently they now have chance to prove the "colonists" can fight
as well, if not better than the Brits...
El Guettar, March 1943. The 1st Infantry Division (Big Red 1)
under the command of Major General George S. Patton, Jr. is advancing
through the mountainous hills around El Guettar. Field Marshal Rommel
had sent the 10th Panzer Division in a counter attack. Caught flat
footed by the German forces, American artillery forces are in danger of
being overrun. American armor and tank destroyers have been dispatched
to reinforce the sector. Will they arrive in time or will the German
Panzer Grenadiers overrun them and force their way behind the American
lines? Can the green American troops stand up to the elite German
Desert Corps?
Come command the opposing forces in this Duel in the Desert.
The game is based on the forthcoming Stargrunt Armored Cavalry Rules.
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| Zombie Smackdown 9: Break Out! |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Damond Walker |
Stargrunt 2 |
4-6 |
| Description |
|
Lieutenant "Snuffy" McGruff surveyed the remains of the company during
a break in the march. As XO he always told himself he was prepared to take
command but up until three days ago he never felt up to the responsibility.
That is when it happened. Riots had broken out across the city and the
military was called in. The company's task was to simply back up the
civilian police force and to project calm.
Then it turned ugly.
It wasn't a riot at all but an outbreak of some super-bug that turned
those souls infected into bloodthirsty killing machines. What at first
was a mission to restore calm turned into full containment. McGruff tried
to erase the visions etched into his mind during the past three days eyes
watering at the horror he had witnessed. These Things could be put down
for good but only with a shot to the head.
The company had been ordered back to man a series of positions covering
a bridge out of the city. For three days they fought and watched the
innocent die under the horrific waves of shambling human wreckage. The
orders were firm: Maintain Position! How many people, of all ages, did
McGruff see go down during those three days? Hundreds? How many clean
survivors died trying to cross that bridge? A hundred? A thousand?
McGruff closed his eyes as a tear ran down his bloodstained cheek.
It was only 2 hours ago when the commo man's eyes went wide with horror.
"Captain! We've been encircled! 1st and 3rd company aren't responding to
comms and we've been ordered to pull back." With that the Captain turned
slowly to the XO and said "Snuffy. Get the rest of the boys out. The
wounded and I will buy you as much time as we can." Up until 30 minutes
ago the LT could still hear the occasional burst of weapons fire to their
rear -- the Captain and the wounded buying time. Since then only silence
with the wind carrying a hint of a moan as it blew through the trees.
"LT", the acting platoon sergeant whispered, "We have movement.
The teams have been deployed and are awaiting orders."
With a sigh that was borne from exhaustion the LT brought himself back
to the present. As the moaning became audible the LT looked to his noncom
and said, "We will punch out to the north, sergeant."
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| Open Gaming |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A |
N/A |
N/A |
| Description |
|
This table is available for open gaming
|
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