GZG-ECC XI
Feb 29 - Mar 2,2008

   

GZG-ECC 11: Saturday Afternoon

Saturday, March 1st, 2008: 2pm - 6pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Sich Drehen und Brennen
Complexity Game Master Game Type Players
Moderate Noam Izenberg Full Thrust 3 Playtest 4-6
Description
2198: The NSL's battle walls had taken enough of a beating at the claws of the invading Kra'Vak. Officers who were too slow to adapt to the highly maneuverable foe with the heavily armed and armored ships of the Kriegsflotte did not live to learn from their mistakes. But the fleet designers have. New ships emerging from the construction works on Neu Bremen and other colonies bear the fruits of the most intense forward and reverse engineering efforts in decades. The new construction "Flinke Flotte" has surprises in store for the hard-fighting enemy. For their part, the Kra'Vak have not been idle over the course of the long war. They have developments of their own, the plan to "share" with the Hu'man, at the first opportunity.

Opportunity - for both sides - presents itself in the form of a strategic colony world.

Fleets: New construction NSL, with fighter groups from colony bases. Kra'Vak, some with modified "advances", with carriers.

TABLE #2
Rice and Whine
Complexity Game Master Game Type Players
Introductory Vince Johnston FT 4-6
Description
Feeling the tide of the war turning in their favor, the Frenchies decide to launch an unexpected attack in to Japanese territory. The idea is to hunt down the sector admiral and kill him.

TABLE #3
Return to Gramicci Pass
Complexity Game Master Game Type Players
Moderate Mark Kochte and John Lerchey Dirtside 3 4-6
Description
On the Outrim World of Bufera ("storm"), UNSC Colonial Armed Forces are engaged in a desperate struggle to prevent the ESU from overrunning the planet and taking over the local government. What started as a skirmish action has turned into a small-scale war.

The Gramicci Pass was one area on Bufera that bore witness to several of the more interesting battles.

The scenario plays on the "fog of war" concept in that both sides have "sealed orders" and must achieve those goals, as well as frustrate the goals of the other side if possible. Objectives and missions of either side may not be clear. And could possibly change during the course of the game.

Experience with DS2 helpful but not required. Not suitable for those under 16 years of age.

TABLE #4
Eagles and Empires
Complexity Game Master Game Type Players
Moderate Phil Pournelle Stargrunt: Standards of Valor 4-6
Description
Pontic Armies of Asia Minor threaten Roman colonies on the coast. Will the successors of Alexander the Great reclaim their past glory or will the upstarts of Rome and their war machine cast a shadow over the known world. You decide.

TABLE #5
Zombie Smackdown 10: Sanctuary
Complexity Game Master Game Type Players
Introductory Jerry Acord FMA Skirmish 2-6
Description
Z+0 days: The outbreaks begin as isolated cases.
Z+1 week: Widespread reports of the dead rising and attacking the living.
Z+2 weeks: Major population centers are in chaos. Martial law declared.
Z+4 weeks: Containment has failed; most cities and towns decimated.
Z+5 weeks: A few strongholds and isolated pockets are all that remain of humanity.
Z+6 weeks: Today....

"This is Sanctuary, repeat, this is Sanctuary, can you give us your position?"
"....highway....eck's Bridge, near...."
"Repeat your position, are you at Beck's Bridge?"
"We've.... vehicles, heading for cover in.... woods..."

###

"What've we got?
"A group of survivors in the vicinity of Beck's Bridge. Sounds like they've abandoned their vehicles and may be dispersed in the surrounding countryside."
"Anything else? Status?"
"Signal's bad. Nothing more before we lost contact."
"Lovely. Send out a sweep team and see if we can pick them up."
"Sir, we don't even know if they're clean, if they have any supplies, how many-"
"Look, we need all the people we can get. Suit up and come back with more warm bodies than you leave with."

TABLE #6
Operation Liberte
Complexity Game Master Game Type Players
Moderate Tom Barclay SG2: 2300AD 4-8
Description
Three days ago, Terran forces under the command of French Vice-Admiral Rochemont drove off the Kafer space forces in the Beta Canum system. Ground troops were immediately landed with orbital artillery support to engage the remaining Kafer garrison forces in an attempt to liberate "the breadbasket of the French Arm". With orbital superiority, the human forces have made rapid progress against major Kafer concentrations, but many smaller, scattered concentrations remain to be dealt with.

Members of the 13th Demi-Brigade of the Legion Etrange (13e DBLE) are engaged in search-and- destroy operations when they encounter a Kafer Warband. Legionaires and Combat Walkers engage Kafer infantry and Deathsleds in one of the brutal engagements typical of the Kafer Invasion of the French Arm. Will the valour of the Legion mercenaries prevail over the ruthless cunning of the Kafers?

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Last Modified: Sunday, 24-Feb-2008 09:29:34 CST