Feb 29 - Mar 2,2008
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
Feb 16-18, 2007
|
|
|
 |
|
GZG-ECC 11: Saturday Evening
Saturday, March 1st, 2008: 7pm - 11pm
These schedules may change without warning.
| A Simple Misunderstanding |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Tom McCarthy |
Full Thrust |
8 |
| Description |
|
The UNSC and NAC believed they each had a responsibility to protect Beta
Upsilon Theta Theta from Kra'vak incursions, so they both sent task
forces to protect it. And when the two admirals met to discuss who
should stay and who should be off protecting other human assets, all
was going swimmingly. Then Captain Blackadder's man Baldrick spilled
boiled turnips all over the shirt of Commander Brebeuf, and suddenly
it was to be simulated hot particle blasters at dawn. Can you win
the battle and emerge as the protector of the BUTT of the universe?
UNSC fleet designs from Beta rules, and NAC using a mix of FB1 and
unofficial designs for new miniatures found at Star Ranger. Rules
will be primarily FB1 & 2, with a smattering of proposed FT3 rules as
applicable.
GM will supply miniatures, dice and ship displays. Players encouraged
to bring pencils, tape measures, etc.
|
| Surprise, Surprise |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Ken Wang and John Lerchey |
Full Thrust |
6-10 |
| Description |
|
The most wanted fugitive of the NSL has eluded your grasp, time and
time again. This time, however, your intelligence service has been
able to "persuade" this fugitive's co-conspirators to provide the
whereabouts of this dangerous fugitive. Now is the time to spring
the trap and capture this fugitive. NSL High Command is not taking
any risks. They are sending in the best, the Mighty Bismarck
Expeditionary Armada.
|
| Encounter at Wolf 922 |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Mark Kochte |
FT3 Playtest |
2-8 |
| Description |
|
Wolf 922. An insignificant dim red dwarf trinary system a mere 26 light years from Earth. And a perfect place for
the NAC to have installed an advance base should their interests in the Inner Core be threatened.
However, it is now 2191. The war with the Kra'Vak has been raging for over 7 years now. The advanced base was
turned into an out-of-the-way, off-the-sensors repair and refueling center for the NAC and NSL, but unfortunately,
never armored or reinforced. The NAC never let on to the ESU or FSE that this base existed, there still being
enough political tensions with those powers, despite the "enemy of my enemy is my friend" philosophy so slowly
adopted by the human powers after the initial Kra'Vak invasion.
But the ESU have ways of finding things out.
NAC Cruiser-Destroyer Group 42, accompanied by NSL Cruiser Star Force 31X, having just finished a shake-down cruise
for the brand new prototype ships, entered the system for refueling and resupply, in preparation for a flank strike
at the Kra'Vak. What they didn't expect to find was an ESU force bearing down on the station, weapons hot!
|
| World in the Balance |
| Complexity |
Game Master |
Game Type |
Players |
| Complex |
Dave Hornung |
WWII in the Dirt |
8 |
| Description |
|
A scenario taken from the World in the Balance Series by Harry Turtledove
The date is July 7, 1944. Both Allied and Axis forces have received
intelligence of an unknown aircraft crashing in France. Both forces
have orders to investigate and recover any advanced technology that
may be involved, also to make sure that the other side is not up to
something.
This scenario is a Dirtside II game with a WWII variant which introduces
several new weapons classes. Rules will also include concealed movement;
ie you don't know what it is until you can see it, if then.
Set for three teams, who will carry the day?
|
| A Brave New World |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Stuart Murray |
Cinegrunt |
6 |
| Description |
|
Maygar city, capitol of the Lek nation. Offices of First Minister Promann.
Transmission: "Emergency code Gravitis. - Project Genesis is real,
confirm, Project Genesis is real and GREEN for go. Located research
lab and primary workshop at outpost 47-45B on planetoid Skaro.
Genesis is AMBER for production. Recommend immediate strike - NO DELAY"
:End Transmission
"We intercepted this two hours ago, we confirmed authenticity, it's a
deep plant agent we've had in place for a long time, Sir. We popped
recon drones over Skaro and found a small installation before they
were shot down."
"So its true, project Genesis is real after all."
"Yes, Sir."
"We can't allow the Dals to continue with this abomination, do what
you must Commander - Destroy Project Genesis"
"It will be done First Minister..."
|
| Mars Needs Women (A Prequel) |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Connell/Barosi |
Stargrunt 2 |
2-6 |
| Description |
|
Incredible advances in anti-gravity technology, pioneered by renowned Professor Fripp,
have enable the British Empire to expand across the solar system. A small outpost has
been established on the Red Planet which has attracted the attention of the mysterious
Martians, a heathen race who covet Earth's women. While the bulk of her Majesties'
aeronef troops are off exploring the planet, Martians launch a raid on the poorly
defended colony. Can a nearby ship respond in time to save the day for Queen and Country?
|
|