GZG-ECC XI
Feb 29 - Mar 2,2008

   

GZG-ECC 11: Saturday Evening

Saturday, March 1st, 2008: 7pm - 11pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
A Simple Misunderstanding
Complexity Game Master Game Type Players
Introductory Tom McCarthy Full Thrust 8
Description
The UNSC and NAC believed they each had a responsibility to protect Beta Upsilon Theta Theta from Kra'vak incursions, so they both sent task forces to protect it. And when the two admirals met to discuss who should stay and who should be off protecting other human assets, all was going swimmingly. Then Captain Blackadder's man Baldrick spilled boiled turnips all over the shirt of Commander Brebeuf, and suddenly it was to be simulated hot particle blasters at dawn. Can you win the battle and emerge as the protector of the BUTT of the universe?

UNSC fleet designs from Beta rules, and NAC using a mix of FB1 and unofficial designs for new miniatures found at Star Ranger. Rules will be primarily FB1 & 2, with a smattering of proposed FT3 rules as applicable.

GM will supply miniatures, dice and ship displays. Players encouraged to bring pencils, tape measures, etc.

TABLE #2
Surprise, Surprise
Complexity Game Master Game Type Players
Introductory Ken Wang and John Lerchey Full Thrust 6-10
Description
The most wanted fugitive of the NSL has eluded your grasp, time and time again. This time, however, your intelligence service has been able to "persuade" this fugitive's co-conspirators to provide the whereabouts of this dangerous fugitive. Now is the time to spring the trap and capture this fugitive. NSL High Command is not taking any risks. They are sending in the best, the Mighty Bismarck Expeditionary Armada.

TABLE #3
Encounter at Wolf 922
Complexity Game Master Game Type Players
Moderate Mark Kochte FT3 Playtest 2-8
Description
Wolf 922. An insignificant dim red dwarf trinary system a mere 26 light years from Earth. And a perfect place for the NAC to have installed an advance base should their interests in the Inner Core be threatened.

However, it is now 2191. The war with the Kra'Vak has been raging for over 7 years now. The advanced base was turned into an out-of-the-way, off-the-sensors repair and refueling center for the NAC and NSL, but unfortunately, never armored or reinforced. The NAC never let on to the ESU or FSE that this base existed, there still being enough political tensions with those powers, despite the "enemy of my enemy is my friend" philosophy so slowly adopted by the human powers after the initial Kra'Vak invasion.

But the ESU have ways of finding things out.

NAC Cruiser-Destroyer Group 42, accompanied by NSL Cruiser Star Force 31X, having just finished a shake-down cruise for the brand new prototype ships, entered the system for refueling and resupply, in preparation for a flank strike at the Kra'Vak. What they didn't expect to find was an ESU force bearing down on the station, weapons hot!

TABLE #4
World in the Balance
Complexity Game Master Game Type Players
Complex Dave Hornung WWII in the Dirt 8
Description
A scenario taken from the World in the Balance Series by Harry Turtledove

The date is July 7, 1944. Both Allied and Axis forces have received intelligence of an unknown aircraft crashing in France. Both forces have orders to investigate and recover any advanced technology that may be involved, also to make sure that the other side is not up to something.

This scenario is a Dirtside II game with a WWII variant which introduces several new weapons classes. Rules will also include concealed movement; ie you don't know what it is until you can see it, if then.

Set for three teams, who will carry the day?

TABLE #5
A Brave New World
Complexity Game Master Game Type Players
Introductory Stuart Murray Cinegrunt 6
Description
Maygar city, capitol of the Lek nation. Offices of First Minister Promann.

Transmission: "Emergency code Gravitis. - Project Genesis is real, confirm, Project Genesis is real and GREEN for go. Located research lab and primary workshop at outpost 47-45B on planetoid Skaro. Genesis is AMBER for production. Recommend immediate strike - NO DELAY" :End Transmission

"We intercepted this two hours ago, we confirmed authenticity, it's a deep plant agent we've had in place for a long time, Sir. We popped recon drones over Skaro and found a small installation before they were shot down."

"So its true, project Genesis is real after all."

"Yes, Sir."

"We can't allow the Dals to continue with this abomination, do what you must Commander - Destroy Project Genesis"

"It will be done First Minister..."

TABLE #6
Mars Needs Women (A Prequel)
Complexity Game Master Game Type Players
Moderate Connell/Barosi Stargrunt 2 2-6
Description
Incredible advances in anti-gravity technology, pioneered by renowned Professor Fripp, have enable the British Empire to expand across the solar system. A small outpost has been established on the Red Planet which has attracted the attention of the mysterious Martians, a heathen race who covet Earth's women. While the bulk of her Majesties' aeronef troops are off exploring the planet, Martians launch a raid on the poorly defended colony. Can a nearby ship respond in time to save the day for Queen and Country?

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Last Modified: Sunday, 17-Feb-2008 09:38:36 CST