GZG-ECC XI
Feb 29 - Mar 2,2008

   

GZG-ECC 11: Sunday Morning

Sunday, March 2nd, 2008: 9am - 1pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
The Battle for Savo Island
Complexity Game Master Game Type Players
Moderate Mark Kochte FT3 with House Rules 3-5
Description
On August 7, 1942, Allies forces (primarily US Marines) landed on the islands of Guadalcanal, Tulagi, and Florida in the eastern Solomon Islands, in an effort to deny the Japanese the use of these islands to threaten supply convoys between the United States and Australia. The Allies also planned on using these islands, especially the airfield soon to be called Henderson Field, as a launching point for a campaign to recapture the whole of the Solomons, cut off and destroy the Japanese base at Rabaul, and support the Allied New Guinea campaign. For the next six months the Allies and Japanese would clash brutally and bloodily over these islands.

The landings took the Japanese completely by surprise. Admiral Gunichi Mikawa, commander of the newly formed Japanese Eighth Fleet at Rabaul, immediately gathered all available ships in order to attack the Allied transports and warships at Guadalcanal, timing his attack to occur in the wee hours of the morning. His force consisted of the heavy cruiser Chokai, the light cruisers Tenryu and Yubari, the destroyer Yunagi, and the heavy cruisers of Cruiser Division Six (Aoba, Kinugara, Furutaka, and Kako).

British Admiral Victor Crutchley was put in charge of a combined Australian/US screening force that was to intercept and stop any incursions by the Japanese Navy. After he divided up his force and stationed radar pickets, he went off to a conference called by US Rear Admiral Turner to discuss the withdrawal schedules of the transports and combat ships from the region. He left Captain Howard D. Bode of the US heavy cruiser Chicago in charge.

It is now 0100 hours, August 9, 1942. Your crew, exhausted from the previous two days of heat, humidity and combat, is mostly asleep. You, too, are sound asleep. And the excitement of the new day is about to begin...

TABLE #2
D3: Dreadnaught Demolition Derby
Complexity Game Master Game Type Players
Introductory Ken Wang Full Thrust 8
Description
We don't need no stinkin' background for Demolition Derby! Just beer and pretzels!

TABLE #3
Aargh there be Mercahnts ... Crap there be a real warship!
Complexity Game Master Game Type Players
Introductory Carl Scheu Full Thrust 8
Description
Play either the typical space Pirate loking for easy Pickings, or the Warships trying to make the space lanes safe. Remember these aren't the pirates of the movies!

TABLE #4
The Battle of Two Suns
Complexity Game Master Game Type Players
Introductory Keith Frye BITS Power Projection (FT Variant) 6 Players
Description
The final battle of the Fourth Frontier War, as the Imperial Navy attempts to neutralize a Zhodani base. A Travellercon-sponsored event.

TABLE #5
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming

TABLE #6
Meching the best of it on WATCHAMACALLIT IV
Complexity Game Master Game Type Players
Introductory Jimmy Cox Stargrunt 2 2-8
Description
A battle set in the BattleTech Universe between a Steiner Laser Platoon and Kurita Machine Gun Platoon backed up with a MADCAT mech. The miniatures are 25mm (the Ral Partha BATTLETROOPS lads) with some large JoyRide Mechs.

More information: http://www.flickr.com/photos/9975128@N05/sets/72157600939910142/

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Last Modified: Wednesday, 23-Jan-2008 18:30:21 CST