GZG-ECC XII
Feb 27 - Mar 1,2009

   

GZG-ECC 12: Friday Evening

Friday, February 28th, 2009: 7pm - 11pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
What the !@#@!$!%?
Complexity Game Master Game Type Players
Moderate Scott Bishop Full Thrust 3-8
Description
IT'S INTOLERABLE! Here you were, just putzing around in your little flotilla, when some weird dude shows up on your bridge in a bright light, looks around and starts disparaging your ship and crew as being "hopelessly primitive". In the ensuing verbal exchange, which included references to each others ancestry and canines, the interloper finally screams, "Oh! IT'S ON!", and flashes out of existence. To compound your headache, your navigator nervously comes up to you and states that he doesn't know where you are anymore, and your tactical officer says that he has detected multiple fleets in scanning range of you. "Somebody get me a Motrin!"

TABLE #2
Quest for McGuffin
Complexity Game Master Game Type Players
Moderate Jerry Han Full Sail 2.0 2+
Description
You have been at sea many days, surrounded by an unnatural mist, moving only by small puffs of wind. Supplies are running out. You are one of the best Admirals your nation has to offer, and yet, the best may not be good enough.

But then, after pushing through a particularly dense fog bank, a series of islands appears. And, all your competitors appear as well. The stodgy British. The cowardly French. The incompetent Spanish. The upstart Americans. The dastardly Pirates.

In this mysterious location, only one Admiral can return home with the McGuffin!

This game uses Full Sail 2.0 rules.

TABLE #3
Wet Your Whistle...
Complexity Game Master Game Type Players
Introductory Mike Hudak Full Thrust 4-8
Description
ESU - The boys have been out on duty for a long time, they deserve a break. We've worked for quite a while to set up this little covert rendezvous. Meet up with some pirates and get some high grade booze from their flying distillery, a little R&R on board, etc..... So why is this NAC fleet barreling down on us?

NAC - The pirates in this sector have been getting rather bold and brazen, but high command wants to keep our fleet dedicated to the war.. Intelligence has located the suspected hideout of the pirate fleet, and since they should be unawares, a quick strike with a small fleet shouldn't be missed in the greater scheme of things. But why are there ESU ships with them?

Scenario - ESU and Pirates in an asteroid field, with the NAC against them. All ships 'shouldn't be here'. Which side can get rid of all the witnesses?

TABLE #4
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming

TABLE #5
Return to Garda-Vilis
Complexity Game Master Game Type Players
Moderate Mark Kinsey SG2 (Mod) 2-6
Description
The second in a series of scenarios inspired by the Traveller adventure "Broadsword".

In a bold move, the local insurgent group, the Tanoose Freedom League (TFL) has taken to the offensive in an attempt to seize control of the local starport. Join in on the fun as Mercenaries, Vilisan Troops, TFL and elements of the Gram Mechanized Battalion fight over a shanty town in the shadow of the local starport.

"Sponsored by TravellerCon, Traveller related prizes available"

TABLE #6
Clone Wars: Techno Takedown
Complexity Game Master Game Type Players
Introductory Jerry Acord SG2 4-6
Description
Star Wars, Clone Wars Era - Separatist forces on Restnalac IV, led by Yelffut Noj of the Techno Union, are field-testing new combat droid models. It's the perfect opportunity for the Jedi and Republic forces to get a look at the new droids in combat and grab some high-ranking Separatist leaders... or maybe "it's a trap!"

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Last Modified: Tuesday, 02-Dec-2008 23:08:46 EST