Feb 27 - Mar 1,2009
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
Feb 16-18, 2007
Feb 28 - Mar 2, 2008
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GZG-ECC 12: Friday Evening
Friday, February 28th, 2009: 7pm - 11pm
These schedules may change without warning.
| What the !@#@!$!%? |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Scott Bishop |
Full Thrust |
3-8 |
| Description |
|
IT'S INTOLERABLE! Here you were, just putzing around in your little flotilla,
when some weird dude shows up on your bridge in a bright light, looks around
and starts disparaging your ship and crew as being "hopelessly primitive".
In the ensuing verbal exchange, which included references to each others
ancestry and canines, the interloper finally screams, "Oh! IT'S ON!", and
flashes out of existence. To compound your headache, your navigator
nervously comes up to you and states that he doesn't know where you are
anymore, and your tactical officer says that he has detected multiple
fleets in scanning range of you. "Somebody get me a Motrin!"
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| Quest for McGuffin |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Jerry Han |
Full Sail 2.0 |
2+ |
| Description |
|
You have been at sea many days, surrounded by an unnatural mist,
moving only by small puffs of wind. Supplies are running out. You
are one of the best Admirals your nation has to offer, and yet, the
best may not be good enough.
But then, after pushing through a particularly dense fog bank, a series
of islands appears. And, all your competitors appear as well.
The stodgy British. The cowardly French. The incompetent Spanish.
The upstart Americans. The dastardly Pirates.
In this mysterious location, only one Admiral can return home with
the McGuffin!
This game uses Full Sail 2.0 rules.
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| Wet Your Whistle... |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Hudak |
Full Thrust |
4-8 |
| Description |
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ESU - The boys have been out on duty for a long time, they deserve a break.
We've worked for quite a while to set up this little covert rendezvous.
Meet up with some pirates and get some high grade booze from their flying
distillery, a little R&R on board, etc..... So why is this NAC fleet
barreling down on us?
NAC - The pirates in this sector have been getting rather bold and
brazen, but high command wants to keep our fleet dedicated to the war..
Intelligence has located the suspected hideout of the pirate fleet, and
since they should be unawares, a quick strike with a small fleet shouldn't
be missed in the greater scheme of things. But why are there ESU ships
with them?
Scenario - ESU and Pirates in an asteroid field, with the NAC against
them. All ships 'shouldn't be here'. Which side can get rid of all
the witnesses?
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| Open Gaming |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A |
N/A |
N/A |
| Description |
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This table is available for open gaming
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| Return to Garda-Vilis |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Mark Kinsey |
SG2 (Mod) |
2-6 |
| Description |
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The second in a series of scenarios inspired by the Traveller
adventure "Broadsword".
In a bold move, the local insurgent group, the Tanoose Freedom League
(TFL) has taken to the offensive in an attempt to seize control of the
local starport. Join in on the fun as Mercenaries, Vilisan Troops, TFL
and elements of the Gram Mechanized Battalion fight over a shanty town
in the shadow of the local starport.
"Sponsored by TravellerCon, Traveller related prizes available"
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| Clone Wars: Techno Takedown |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jerry Acord |
SG2 |
4-6 |
| Description |
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Star Wars, Clone Wars Era - Separatist forces on Restnalac IV, led by
Yelffut Noj of the Techno Union, are field-testing new combat droid
models. It's the perfect opportunity for the Jedi and Republic forces
to get a look at the new droids in combat and grab some high-ranking
Separatist leaders... or maybe "it's a trap!"
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