|
2137 The Eurasian Solar Union declares war against the New Anglian Confederation
due to "the hostile actions and intents of the imperialists". Five years of intense
warfare known as the First Solar War follows throughout the inner colonies and the
Outworlds. The important NAC Outworld base on Lancelot is taken by an ESU Naval
Infantry Assault Division.
2149 Buoyed by the success of Dryland, the NAC and NSL militaries launch Operation
Galahad, a joint strike to regain Lancelot. The ESU defenders, led by General Lech
Pawodowski with the 57th Combined Division, beat back attack after attack as NAC
and NSL troops are poured into the battle. After seventy days of spirited resistance
Pawodowski surrenders with full military honours leading the remaining one hundred
and forty survivors of his Division into captivity.
Scenario:
Colonel J. George Stewart-Murray, MVO, OB, DSO of His Majesty's 22nd Special
Aerospace Service had been tasked by Brigadier Thomas Pakenham, KCVO, DSM to lead
his operators in a preparation operation that would help to pave the way for the
rest of Operation Galahad, aimed at retaking Lancelot from the ESU.
The operation would begin with a stealthy covert insertion into the upper atmosphere
by the Special Boat Service in the new Spectre II stealth interface transport.
The Spectres would drop the operators at 50km and the operators would descend in
free-fall to 10km. At 10 km, personal glide-packs would be deployed and the unit
would glide down to a silent, unnoticed landing at the designated LZ. This would be the easy part.
The objective after landing and reorganizing would be to raid and destroy a key
communication center that would be used by the ESU to coordinate a response to the
upcoming NAC landings. Of course, the task wasn't just as simple as destroying the
communications node or else they could have tasked one of the RN's Ortillery units
to do the job at the outset of the assault. Nothing that simple for the SAS!
Brigadier Pakenham wanted the cryptographic data load to enable NAC Fleet Intelligence
to decrypt every transmissions made by the ESU Forces in the opening stages of the
invasion. THAT was why it was a job for the SAS. Of course, being the magnanimous
sort he was, Pakenham would also gladly accept any other intelligence acquired
during the operations - orders of battle, battle plans, etc.
Extraction would be provided by the SBS once the key intelligence was secured and
the demolition of the communications nexus was exectued. The Planners had high
hopes that a majority of the operators would extract intact. But then, they
always did......
Players in this game will have a chance to experience a game which begins with a
stealthy approach and then transitions to a lethal assault. Can the players get
the job done despite the ESU patrols and the security at the site? Can they
prevent the warning getting out? And can they survive to extract their captured data?
This game will have a role-playing element as the scale of the forces involved is
smaller and the first phase of the game focuses on stealth and not being detected.
If you are a suppressed role-player, this might be the game for you (and you might
clear your suppression during the game!).
|