Feb 27 - Mar 1,2009
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
Feb 16-18, 2007
Feb 28 - Mar 2, 2008
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GZG-ECC 12: Saturday Afternoon
Saturday, February 28th, 2009: 2pm - 6pm
These schedules may change without warning.
| Trouble with the Neighbors |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Mark Kochte |
Full Thrust 3 Playtest |
4-10 |
| Description |
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It's been over a year since the Great Skirmish with the batlh-less Federation
who subsequently imposed their will of "peace" on this corner of the galaxy.
They have no concept of battle, of batlh, or even of what it means to be a
true Warrior. And now here you sit, in some isolated corner of the Empire,
watching over the Lyran-Kzinti-Klingon border. Since the Great Skirmish
things here have been pretty quiet. Boringly quiet.
As you ponder these thoughts for the umpteenth time, you receive a report
that the Lyrans and the Kzinti are having an "issue". The sector Governor
is sending your force out to put down this little incident. A couple of
battlecruisers, a battleship, and a frigate. A little heavy-handed to
quell a simple border disagreement, but the crews have been restless for
too long now. They need the exercise.
Upon your arrival you find a single Kzinti Space Control Ship squaring off
against a fleet of Lyrans when a force of Hydrans arrive. Great! A party!
Finally, endless months of skill-numbing boredom, to be relieved by a little
tangle in order to "keep the peace". Oh, if the Feddies could see how you
handle this good and proper! You issue an order for the fleets to stand
down, knowing full well you will be ignored. And you are. You order
your own ships to battle.
But wait! Something just appeared on the scanners. Another fleet just
popped in and now who in the hell invited the Peacekeepers, anyway??
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| Quantum Leap |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Vince Johnston |
FT |
6-8 |
| Description |
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It is the close of the war, the Anglian Confederation
and Federal Stats have both suffered great losses. Both are also
former enemies durring the war. While each of their allies had
gained much and shared little, these two former enemies now
become allies with a mind altering, plan to recover their losses
and possibly prevent it from ever happening. However, the two
powers that made the gains in the war have found out this
devious plan and are out to foil this plan from taking form.
Will this plan work or will it fall apart and cause more greif?
Be a part of history and support nation of interest.
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| Crystals from Dinom |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Keith Frye |
StarGrunt |
4-6 |
| Description |
|
In order to make a political statement, the Revolutionary Council on
the planet Dinom has shut down production of a critical element in
interstellar jump engines. Quadric Industries, the broker, has hired a
mercenary platoon in answer. Miners vs. Mercenaries in 15mm scale.
A TRAVELLERcon-sponsored event.
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| Operation Galahad: The Defense of Grunwald/Nottingham |
| Complexity |
Game Master |
Game Type |
Players |
| High |
Tom Barclay |
DS3 Playtest |
4-8 |
| Description |
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2137 The Eurasian Solar Union declares war against the New Anglian Confederation due
to "the hostile actions and intents of the imperialists". Five years of intense
warfare known as the First Solar War follows throughout the inner colonies and the
Outworlds. The important NAC Outworld base on Lancelot is taken by an ESU Naval
Infantry Assault Division.
2149 Buoyed by the success of Dryland, the NAC and NSL militaries launch Operation G
alahad, a joint strike to regain Lancelot. The ESU defenders, led by General Lech
Pawodowski with the 57th Combined Division, beat back attack after attack as NAC
and NSL troops are poured into the battle. After seventy days of spirited resistance
Pawodowski surrenders with full military honours leading the remaining one hundred
and forty survivors of his Division into captivity.
Scenario:
Brigadier Syndey H. Charrington and Brigadegeneral Wilhelm Biltz were charged with
routing out elements of the 57th Combined Division from around the town of Nottingham,
renamed Grunwald by the ESU after the invasion in 2137. Nottingham was of particular
interest because it contained both a strategic railhead for the maglev train system
and was home to the power plant which powered much of Nottinghamshire. Using their
advanced technology and relatively high mobility, the NAC/NSL force attempted to
subject the local 57th Division forces to a defeat in detail. General Brygady Wladyslaw
Jagiello, the canny and determined commander of the local elements of the 57th,
elected to be "rather blastedly uncooperative and difficult" (according to Brigadier
Charrington as quoted in his memoirs "Galahad's Knights" of 2159).
Can you lead the high-tech NSL/NAC armoured strike force to victory over the mixed
force of Eurasians? Or will you fight tooth and nail to keep the Anglians off the
territory your Naval Infantry drove them from so ignominiously twelve years before?
PSA: This scenario does not, I repeat NOT, involve Kravak. It is also not
"A Grey Day on Lancelot". Nor are there any weapons of mass destruction nor
runaway droids involved. And no sheep were harmed in the production of this
scenario. This is just straight up DS2/DS3. [Webmaster note: I'm not sure I
believe you, Tom. (8-)]
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| 4:10 to Lancaster |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Stuart Murray |
CineGrunt |
6 |
| Description |
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The Lonesome Whistle of a Train brings the gallows closer to a
fearsome desperado... ...and a showdown nearer to his captors!
Wanted: Good Men to bring Justice to the outlaw John Henry.
Henry was convicted of murder, rustling, larceny, bank robbery and
general pernicious dealings. Henry will be placed on the 4:10 train
to Lancaster to serve his time in the County Jail. You Brave Men will
form the posse that will deliver this foul outlaw to the train. For
these deeds all Men will be paid the handsome sum of Five Dollars.
(All Men will provide their own Fire-arms)
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| Zombie Smackdown 11: Left 4 Dead Edition |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Walker/Acord |
FMAS |
3-4 |
| Description |
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The zombie apocalypse is upon us (again). The fight for
survival brings out the best in humanity, as neighbors band together
in their struggle against the undead hordes. Oh, who are we kidding?
Take control of a small band and try to screw over everyone else while
fending off the brain-munching shamblers.
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