Feb 27 - Mar 1,2009
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
Feb 24-26, 2006
Feb 16-18, 2007
Feb 28 - Mar 2, 2008
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GZG-ECC 12: Sunday Morning
Sunday, March 1st, 2009: 9am - 1pm
These schedules may change without warning.
| Battle for Cormorant Moon |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Jon Davis |
Full Thrust |
6-12 |
| Description |
|
Federation and Klingon Empire starships simultaneously (how cinematic)
discover a nascent and powerful Artificial Intelligent being on the
moon of Cormorant. Both fleets beam down landing parties simultaneously.
(of course) After typical Federation and Klingon posturing and cliched
dialogue, the AI seeks to know the true path and wants to join either
the Federation or the Klingon Empire.
Cinematic movement, of course.
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| Di Persano Wieder |
| Complexity |
Game Master |
Game Type |
Players |
| TBD |
Noam Izenberg |
FT3 |
4 - 6 |
| Description |
|
In 2150 Neu Swabian forces attempted to take the FSE settlement of
Di Persano, but were repulsed by System Defence forces before they
could approach orbit. In 2185, the danger of the coming Xenowar has
not yet filtered through to all levels of the command structure, and
the Kreigsraumflotte seeks to take advantage of the alien "distraction"
on the FSE to make a second try at the Di Persano system. However,
while L'Astromarine is distracted by the Kra'Vak menace, they have
not let their strategically important colony defenseless.
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| Beer Run |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Hudak |
Full Thrust |
4-8 |
| Description |
ESU vs NAC
Each side has been clamoring about how much better their brew is over
the others. And how well they deliver it. So now it's time to put up or
shut up. Each team has a set of tankers to defend. They start on
opposite sides of an asteroid field. Points will be awarded on 1)
how much beer makes it to the other side of the field, and 2) how fast
it makes it. Each side can do what it can to prevent the other side
from finishing it's delivery. But what about the pirates in the middle
of the field? Can you buy them off with enough beer to get through
untouched by them, or perhaps pay them to attack the other side!
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| Open Gaming |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A/TD>
| N/A |
N/A |
| Description |
|
This table is available for open gaming.
A TRAVELLERcon-sponsored event.
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| Patrol |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Damond Walker |
FMA |
4-6 |
| Description |
|
A squad from the 101st Airborne are returning from a quiet patrol of the
approaches to Carantan. At the same time a patrol from the 3rd battalion
of the 6th Fallschirmjager regiment based in Carantan is returning home.
Let the imagination wonder as to what happens next.
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| Voyage of the Dark Terror |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Aaron Newman |
FMA |
6-8 |
| Description |
|
Pirates on the high seas! Pirates, Zombies, Bucaneers, Marines, Swashbucklers,
Govenor's Daughters, Privateers, Fish Men, and Scurvy Dogs battle with
flintlock and cutlass from the shore to the decks of the ghost ship Dark Terror.
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