GZG-ECC XII
Feb 27 - Mar 1,2009

   

GZG-ECC 12: Sunday Morning

Sunday, March 1st, 2009: 9am - 1pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Battle for Cormorant Moon
Complexity Game Master Game Type Players
Moderate Jon Davis Full Thrust 6-12
Description
Federation and Klingon Empire starships simultaneously (how cinematic) discover a nascent and powerful Artificial Intelligent being on the moon of Cormorant. Both fleets beam down landing parties simultaneously. (of course) After typical Federation and Klingon posturing and cliched dialogue, the AI seeks to know the true path and wants to join either the Federation or the Klingon Empire.

Cinematic movement, of course.

TABLE #2
Di Persano Wieder
Complexity Game Master Game Type Players
TBD Noam Izenberg FT3 4 - 6
Description
In 2150 Neu Swabian forces attempted to take the FSE settlement of Di Persano, but were repulsed by System Defence forces before they could approach orbit. In 2185, the danger of the coming Xenowar has not yet filtered through to all levels of the command structure, and the Kreigsraumflotte seeks to take advantage of the alien "distraction" on the FSE to make a second try at the Di Persano system. However, while L'Astromarine is distracted by the Kra'Vak menace, they have not let their strategically important colony defenseless.

TABLE #3
Beer Run
Complexity Game Master Game Type Players
Introductory Mike Hudak Full Thrust 4-8
Description
ESU vs NAC
Each side has been clamoring about how much better their brew is over the others. And how well they deliver it. So now it's time to put up or shut up. Each team has a set of tankers to defend. They start on opposite sides of an asteroid field. Points will be awarded on 1) how much beer makes it to the other side of the field, and 2) how fast it makes it. Each side can do what it can to prevent the other side from finishing it's delivery. But what about the pirates in the middle of the field? Can you buy them off with enough beer to get through untouched by them, or perhaps pay them to attack the other side!

TABLE #4
Open Gaming
Complexity Game Master Game Type Players
N/A N/A/TD> N/A N/A
Description
This table is available for open gaming. A TRAVELLERcon-sponsored event.

TABLE #5
Patrol
Complexity Game Master Game Type Players
Introductory Damond Walker FMA 4-6
Description
A squad from the 101st Airborne are returning from a quiet patrol of the approaches to Carantan. At the same time a patrol from the 3rd battalion of the 6th Fallschirmjager regiment based in Carantan is returning home. Let the imagination wonder as to what happens next.

TABLE #6
Voyage of the Dark Terror
Complexity Game Master Game Type Players
Introductory Aaron Newman FMA 6-8
Description
Pirates on the high seas! Pirates, Zombies, Bucaneers, Marines, Swashbucklers, Govenor's Daughters, Privateers, Fish Men, and Scurvy Dogs battle with flintlock and cutlass from the shore to the decks of the ghost ship Dark Terror.

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Last Modified: Sunday, 22-Feb-2009 16:23:31 EST