Schedule

  • Friday Morning: February 26th, 2010 - 7pm to 11pm
  • Saturday Morning: February 27th, 2010 - 9am to 1pm
  • Saturday Afternoon: February 27th, 2010 - 2pm to 6pm
  • Saturday Evening: February 27th, 2010 - 7pm to 11pm
  • Sunday Morning: February 28th, 2010 - 9am to 1pm

Schedule Signups - Click on links at bottom of signups for details

  Table 1 Table 2 Table 3 Table 4 Table 5 Table 6
Friday Evening
(7pm - 11pm)
Open Gaming Battle for Cormorant Moon The Captain from Kirkbean Operation Jericho: Search And Destroy FMA Pirates: Return of the Dark Terror Open Gaming
Saturday Morning
(9am - 1pm)
Open Gaming Arena DeathMatch 2017 Bounty on the Mutiny Europe 1944 Defense of Steelport Open Gaming
Saturday Afternoon
(2pm - 6pm)
Babylon 5: Severed Dreams Open Gaming The Lost Fleet Open Gaming GeTrouble in Gehirnsdorf! Geezers! Shut it!
Saturday Evening
(7pm - 11pm)
Open Gaming The Empire's Lifeline Open Gaming Stargate: SG-21 Rough Men Terminator: Retribution Being and Nothingness
Sunday Morning
(9am - 1pm)
Shooting Fish in a Barrel Clash of the Titans Open Gaming Bridges on Redrock River Bush War Open Gaming



Friday Evening


TABLE 1Open Gaming

TABLE 2Battle for Cormorant Moon
SystemFull Thrust
Game MasterJon Davis
Players2-8ComplexityIntroductory
Federation and Klingon Empire starships simultaneously (how cinematic) discover a nascent and powerful Artificial Intelligent being on the moon of Cormorant. Both fleets beam down landing parties simultaneously. (of course) After typical Federation and Klingon posturing and cliched dialogue, the AI seeks to know the true path and wants to join either the Federation or the Klingon Empire.

Cinematic movement, of course.

TABLE 3The Captain from Kirkbean
SystemFull Sail (Full Thrust Variant)
Game MasterJerry Han
Players3-8ComplexityIntroductory
August 25, 1781: Upon intercepting orders meant for Commodore de Barras, Captain Sir John Paul has sailed with all haste for the Chesapeake Bay, collecting as many Royal Navy ships as he can along the way. For he knows that Admiral de Grasse is sailing for Yorktown, and control of the Bay means life or death for the army of Lord Cornwallis.

Sail with the Captain from Kirkbean, or with the Comte de Grasse, and fight for the future of the American continent!

This scenario is based on the David Weber alternate history story "The Captain from Kirkbean."

TABLE 4Operation Jericho: Search And Destroy
SystemStargrunt II
Game MasterTom Barclay
Players2-6ComplexityIntroductory
June 15th, 2127 - Qatif, Inner Colonies

Interface-capable forces of the New Israeli forces conduct search and destroy operations against formations of the Islamic Federation military from the Qatif colony as part of Operation Jericho. As a part of the cordon and sweep operatoins, a platoon of New Israeli Forces is searching for Islamic Forces when it runs into a group of crack Islamic Federation Fedayeen Commandos looking to repel and destroy the Israeli raiders.

A basic small unit clash in the desert using the Stargrnt II ruleset.

TABLE 5FMA Pirates: Return of the Dark Terror
SystemFMA
Game MasterAaron Newman
Players4 - 8 playersComplexity
More pirates!
More zombies!
More sea monsters!
More inevitable betrayals!
Join the crew of the Dark Terror for another swashbuckling adventure in the Lost Port!

TABLE 6Open Gaming

Saturday Morning


TABLE 1Open Gaming

TABLE 2Arena DeathMatch 2017
SystemFull Thrust variant
Game MasterJon Davis
Players4 - 12 playersComplexityIntroductory
Reality TV in 2017 continues to appeal to the lowest common denominator to attract viewers, sponsors, and the coveted rating. Live vehicular team deathmatch events featuring tricked out cars and trucks with machine guns, rocket launchers, flamethrowers, and other instruments of death and destruction! Compete for prizes and glory.

TABLE 3Bounty on the Mutiny
SystemFull Thrust 2.5 Vector
Game MasterYerin Kay and John Lerchey (assisting)
Players4-8 playersComplexityIntroductory
Since the early industrial age, prior to space travel and colonization across the stars, mankind has pursued the notion of a perpetual power source. Six weeks ago, Dr. Alain Kartenflugen, Nobel and Nebular Award winning physicist and host of the hugely popular tri-vid cast series "Physics Made Easy!" announced that he had successfully created just such a device. The Kartenflugen Quantum Reactor.

Then he disappeared along with his ship, the Mutiny.

Join the rest of the powers in the galaxy to hunt down the Mutiny and capture it for fame, glory, and BOUNTY!

Bring a small task force (must be FB or from Star Rangers stats for ships - we might approve custom stuff, but it's not likely) of not more than 250 NPV. Yes, please bring YOUR ships - we don't have enough. You can have up to 1 DD. Everything else must be SMALLER. Plan to fly in dangerous space using Vector. Fun for everyone!

Questions, before ECC Friday can be sent to lerchey@gmail.com

TABLE 4Europe 1944
SystemWW II in the Dirt (Dirtside variant)
Game MasterDave Hornung
Players8 playersComplexityModerate
An unknown aircraft was spotted going down over a remote section of the front. Bad weather has grounded Allied and Axis air cover. Both side send out forces to recover the aircraft.

TABLE 5Defense of Steelport
SystemStargrunt II
Game MasterMark Kinsey
Players3 - 6 playersComplexity
Settlers, Player Characters, Sword Worlds Refugees and Raiders vie for control of a Class D Starport on the planet Steel. This game is based on the Traveller Adventure "Range War" by ComStar Games. TravellerCon Sponsored event.

TABLE 6Open Gaming

Saturday Afternoon


TABLE 1Babylon 5: Severed Dreams
SystemEFSB
Game MasterAaron Newman
Players4 - 8 playersComplexity
"They've broken contact, enemy starfuries moving on attack vector. Orders?" "Babylon Control to all starfury squadrons, stand by to attack, but do not, repeat do not initiate combat, let them fire first. We won't start this fight, but by God we'll finish it."

The classic EF Civil War scenario, play the loyalist fleet, or the renegades they are sent to destroy in the fight for the future of humanity.

TABLE 2Open Gaming

TABLE 3The Lost Fleet
SystemFull Thrust 3
Game MasterMark Kochte
Players2 -6 playersComplexity
It is now 30 years since the Cylon War ended. An uneasy peace has been in place since that point. Suddenly you were issued orders and were sent behind enemy lines, to track down and recover the Battlestar Gemini that had disappeared in Cylon Space a year ago.

The rescue/recovery mission did not go so well. The Cylons discovered and ambushed your fleet, destroying several ships in the process, including Admiral Maruyama's flagship, Battlestar Bishamon. You hurridly jumped out of the system, but as fate would have it, due to mis-entered coordinates, the fleet ended up deeper in Cylon territory. You learn the hard way that it is vaster than anyone had ever imagined.

For the past 6 months you have been dodging contact with Cylons as best as possible, fighting when it's unavoidable, all in an effort to find your way home. Along the way you have raided various Cylon bases and colonies for resupply of fuel and equipment. But even that isn't going to replace lost pilots and crew.

During your last raid fleet intel teams discovered that the Cylons have been developing new technology: advanced baseship designs, new, better fighters, and improved Centurians. There was even evidence that the Cylons have begun developing human-looking machines. If they succeed, and the Colonies are unaware, these human-looking Cylons could infiltrate the Colonies, with untold consequences!

Armed with this new intelligence, you dodged another squadron of base stars that just jumped in system after you and jumped out of the system - only to find yourself right smack next to another flotilla of Cylons, complete with one of the new Cylon base ships!

TABLE 4Open Gaming

TABLE 5GeTrouble in Gehirnsdorf!
SystemFMA
Game MasterJeff Aubert
Players4 - 6 playersComplexity
Autumn, 1945. The dead walk the earth. The war is put on hold as the Axis and Allies call a cease fire and deal with it. In the quiet German village of Gehirnsdorf SS, German Army, Americans, British, Russians and WereWolves deal with each other and a Zombie horde.

TABLE 6Geezers! Shut it!
SystemCinegrunt
Game MasterStuart Murray
Players6 playersComplexity
Enter the 1970's A time for Star Wars and Disco where men were hairy and smelled of 'Hai Karate', kippers were ties, shirts were polyester and ankles were prone to burns from wind-whipped flare.

The job: The Boss wants to get out of the English rain and move to to the Costa Del Sol, it's time for your gang to take down a big score!

Saturday Evening


TABLE 1Open Gaming

TABLE 2The Empire's Lifeline
SystemFull Sail (Full Thrust Variant)
Game MasterJerry Han
Players3-6 playersComplexity
Off the coast of Portugal, Oct 1810: General Aurthur Wellesley currently holds the Lines of Torres Vedras against a French army under Marshal Andre Massena. This is only possible with the supplies being shipped to him through the port of Lisbon, by convoys escorted by Royal Navy ships.

Even after the Battle of Trafalgar, French naval forces still occasionally attempt to slip the blockade, and attack these convoys. By sheer luck, a significant French squadron has managed to slip out of Brest, elude British patrols, discover and attack one of the most important convoys of the year -- a convoy carrying not only the pay chest of Wellesley's army, but the next installment of the subsidy paid by the British Empire to keep Portugal and Spain in the war.

And to make things more confusing, why is there an American squadron lurking just out of range?

TABLE 3Open Gaming

TABLE 4Stargate: SG-21 Rough Men
SystemStargrunt II
Game MasterTom Barclay
Players4 - 8 playersComplexity
"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." - Winston Churchill

An SG team has missed a second radio contact while on a covert reconnaisance operation to penetrate an alien complex that intelligence suggests is also of interest to the Goa'uld.

SG-21 (the player team) has been tasked with attempting to quietly locate the missing covert operations team and then assisting them in completing their reconnaisance mission. If the missing SG team cannot be found or is not operationally capable, SG-21 may be required to take the lead in completing the original mission.

This mission may be a combat search and rescue op, a quiet rendezvous and support op, or a recovery op and any of these may involve a direct action component. The situation is fluid, intelligence on the ground at the target is very minimal, and the risks are unknown....

... which is a pretty normal day at Stargate Command. This probably also explains why SG team members are volunteers!

TABLE 5Terminator: Retribution
SystemFMA
Game MasterAaron Newman
Players4 - 8 playersComplexity
Their undersea command headquarters destroyed, the human resistance makes one last bid to overthrow the machines before humanity is destroyed forever.

TABLE 6Being and Nothingness
SystemStargrunt II
Game MasterSteve Barosi and Martin Connell
Players6 playersComplexity
Something has gone horribly wrong at the University of Owego. Inside the Ghatanothoa-Zathog-Gloon Ecophysiology Causality Center something is slowly disassembling reality. Can your teams penetrate the facility and find the information necessary to restore the Earth?

A cooperative, character driven game in 15mm with apologies to Sartre.

Sunday Morning


TABLE 1Shooting Fish in a Barrel
SystemA Star Wars Based Full Thrust Scenario
Game MasterCarl Scheu
Players6 playersComplexity
The Rebels ahve been moving way to many ships, through the outer Rim. But now that a rebel prisoner has been persuaded to provide the routes being used by the Rebellion it is time to put an end to their reinforcing of rebellion within the empire.

TABLE 2Clash of the Titans
SystemFull Thrust 3 variant
Game MasterMark Kochte
Players4 - 10 playersComplexity
The year is 1941. In quick order the carrier and carrier-based planes ruled the naval battlefield, while the massive direct combat fighting vessels all but withered on the vine. However, what if the carrier and carrier-based airpower didnít dominate? What if, as many had wanted/desired, they had remained secondary to the dreadnoughts?

Now you can experience the battle you always wanted to see happen Ė combat between major battleships of the US, British, Japanese, German, French and Italian fleets in the Indian Ocean! Command battleships such as the Iowa and the Washington and properly take on the Yamato and the Kongo! Regain honor and lead the battleships Vittorio Veneto and Littorio into actual combat with the Warspite and the King George V. Get revenge with the Hood against the Bismarck!

In this free-for-all, each player will be assigned a fleet consisting of two WW2 battleships accompanied by a few escorting vessels. Your goal: take out your opponent(s) and survive this sea brawl.

TABLE 3Open Gaming

TABLE 4Bridges on Redrock River
SystemDirtside 3 (Highly Experimental)
Game MasterJohn Lerchey
Players2-6 playersComplexityHigh
Early in 2132 the Order renewed its incursions into NRA territory. In order to delay the Order advances, the NRA sent small units to defend or destroy mountain passes and bridges. The Redrock River provided a barrier between Stuttgaard and the Martinsville Valley. In order to delay or completely block the Order from entering the valley, which would give them widespread access to the Southern Marches NRA forces were dispatched to control or destroy various bridges along the river.

Notes:
  1. DS3 is not perfectly geared towards more than 2 players being constantly active - there is occasional downtime for some players.
  2. Testing an Operational Orders system. Some time prior to the start of the game will spent explaining and getting folks going.
  3. Experimental fire resolution system.
  4. I will want and expect feedback (positive/negative/whatever), but prefer to get most of it after the game - time is always short enough; my main goal is to have participants enjoy a battle with (gasp!) a resolution!

TABLE 5Bush War
SystemStargrunt 2 modified with B'Maso! rules (B'Masogrunt?)
Game MasterMark Kinsey
Players3 - 6 playersComplexity
The siren has just gone off at Grand Reef air base. A Selous Scout pseudo team operating near the Sabi Tribal Trust Land has identified a group of terrorists that likely crossed the border from Mozambique four days ago.

Players take the side of Rhodesian Military or the Zimbabwe African National Liberation Army (ZANLA). Hidden movement and random events add to the period feel of the Rhodesian Civil War.

TABLE 6Open Gaming


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