Federation and Klingon Empire starships simultaneously (how cinematic) discover a nascent and powerful Artificial Intelligent being on the moon of
Cormorant. Both fleets beam down landing parties simultaneously. (of course) After typical Federation and Klingon posturing and cliched dialogue,
the AI seeks to know the true path and wants to join either the Federation or the Klingon Empire.
Cinematic movement, of course.
TABLE 3
The Captain from Kirkbean
System
Full Sail (Full Thrust Variant)
Game Master
Jerry Han
Players
3-8
Complexity
Introductory
August 25, 1781: Upon intercepting orders meant for Commodore de Barras,
Captain Sir John Paul has sailed with all haste for the Chesapeake Bay,
collecting as many Royal Navy ships as he can along the way. For he
knows that Admiral de Grasse is sailing for Yorktown, and control of
the Bay means life or death for the army of Lord Cornwallis.
Sail with the Captain from Kirkbean, or with the Comte de Grasse, and
fight for the future of the American continent!
This scenario is based on the David Weber alternate history story
"The Captain from Kirkbean."
TABLE 4
Operation Jericho: Search And Destroy
System
Stargrunt II
Game Master
Tom Barclay
Players
2-6
Complexity
Introductory
June 15th, 2127 - Qatif, Inner Colonies
Interface-capable forces of the New Israeli forces conduct search and
destroy operations against formations of the Islamic Federation
military from the Qatif colony as part of Operation Jericho. As a part
of the cordon and sweep operatoins, a platoon of New Israeli Forces is
searching for Islamic Forces when it runs into a group of crack
Islamic Federation Fedayeen Commandos looking to repel and destroy the
Israeli raiders.
A basic small unit clash in the desert using the Stargrnt II ruleset.
TABLE 5
FMA Pirates: Return of the Dark Terror
System
FMA
Game Master
Aaron Newman
Players
4 - 8 players
Complexity
More pirates!
More zombies!
More sea monsters!
More inevitable betrayals!
Join the crew of the Dark Terror for another swashbuckling adventure in the Lost Port!
TABLE 6
Open Gaming
Saturday Morning
TABLE 1
Open Gaming
TABLE 2
Arena DeathMatch 2017
System
Full Thrust variant
Game Master
Jon Davis
Players
4 - 12 players
Complexity
Introductory
Reality TV in 2017 continues to appeal to the lowest common denominator
to attract viewers, sponsors, and the coveted rating. Live vehicular
team deathmatch events featuring tricked out cars and trucks with
machine guns, rocket launchers, flamethrowers, and other instruments
of death and destruction! Compete for prizes and glory.
TABLE 3
Bounty on the Mutiny
System
Full Thrust 2.5 Vector
Game Master
Yerin Kay and John Lerchey (assisting)
Players
4-8 players
Complexity
Introductory
Since the early industrial age, prior to space travel and colonization
across the stars, mankind has pursued the notion of a perpetual power
source. Six weeks ago, Dr. Alain Kartenflugen, Nobel and Nebular
Award winning physicist and host of the hugely popular tri-vid cast
series "Physics Made Easy!" announced that he had successfully created
just such a device. The Kartenflugen Quantum Reactor.
Then he disappeared along with his ship, the Mutiny.
Join the rest of the powers in the galaxy to hunt down the Mutiny and
capture it for fame, glory, and BOUNTY!
Bring a small task force (must be FB or from Star Rangers stats for
ships - we might approve custom stuff, but it's not likely) of not
more than 250 NPV. Yes, please bring YOUR ships - we don't have
enough. You can have up to 1 DD. Everything else must be SMALLER.
Plan to fly in dangerous space using Vector. Fun for everyone!
Questions, before ECC Friday can be sent to lerchey@gmail.com
TABLE 4
Europe 1944
System
WW II in the Dirt (Dirtside variant)
Game Master
Dave Hornung
Players
8 players
Complexity
Moderate
An unknown aircraft was spotted going down over a remote section of the front.
Bad weather has grounded Allied and Axis air cover. Both side send out forces to recover the aircraft.
TABLE 5
Defense of Steelport
System
Stargrunt II
Game Master
Mark Kinsey
Players
3 - 6 players
Complexity
Settlers, Player Characters, Sword Worlds Refugees and Raiders vie for control
of a Class D Starport on the planet Steel. This game is based on the Traveller
Adventure "Range War" by ComStar Games. TravellerCon Sponsored event.
TABLE 6
Open Gaming
Saturday Afternoon
TABLE 1
Babylon 5: Severed Dreams
System
EFSB
Game Master
Aaron Newman
Players
4 - 8 players
Complexity
"They've broken contact, enemy starfuries moving on attack vector. Orders?"
"Babylon Control to all starfury squadrons, stand by to attack, but do not,
repeat do not initiate combat, let them fire first. We won't start this fight, but by God we'll finish it."
The classic EF Civil War scenario, play the loyalist fleet, or the renegades
they are sent to destroy in the fight for the future of humanity.
TABLE 2
Open Gaming
TABLE 3
The Lost Fleet
System
Full Thrust 3
Game Master
Mark Kochte
Players
2 -6 players
Complexity
It is now 30 years since the Cylon War ended. An uneasy peace has been in place since that
point. Suddenly you were issued orders and were sent behind enemy lines, to track down and
recover the Battlestar Gemini that had disappeared in Cylon Space a year ago.
The rescue/recovery mission did not go so well. The Cylons discovered and ambushed your
fleet, destroying several ships in the process, including Admiral Maruyama's flagship,
Battlestar Bishamon. You hurridly jumped out of the system, but as fate would have it,
due to mis-entered coordinates, the fleet ended up deeper in Cylon territory. You learn
the hard way that it is vaster than anyone had ever imagined.
For the past 6 months you have been dodging contact with Cylons as best as possible,
fighting when it's unavoidable, all in an effort to find your way home. Along the way
you have raided various Cylon bases and colonies for resupply of fuel and equipment. But
even that isn't going to replace lost pilots and crew.
During your last raid fleet intel teams discovered that the Cylons have been developing
new technology: advanced baseship designs, new, better fighters, and improved Centurians.
There was even evidence that the Cylons have begun developing human-looking machines.
If they succeed, and the Colonies are unaware, these human-looking Cylons could
infiltrate the Colonies, with untold consequences!
Armed with this new intelligence, you dodged another squadron of base stars that just
jumped in system after you and jumped out of the system - only to find yourself right
smack next to another flotilla of Cylons, complete with one of the new Cylon base ships!
TABLE 4
Open Gaming
TABLE 5
GeTrouble in Gehirnsdorf!
System
FMA
Game Master
Jeff Aubert
Players
4 - 6 players
Complexity
Autumn, 1945. The dead walk the earth. The war is put on hold as
the Axis and Allies call a cease fire and deal with it. In the
quiet German village of Gehirnsdorf SS, German Army, Americans,
British, Russians and WereWolves deal with each other and a
Zombie horde.
TABLE 6
Geezers! Shut it!
System
Cinegrunt
Game Master
Stuart Murray
Players
6 players
Complexity
Enter the 1970's
A time for Star Wars and Disco where men were hairy and smelled of 'Hai Karate',
kippers were ties, shirts were polyester and ankles were prone to burns from wind-whipped flare.
The job: The Boss wants to get out of the English rain and move to to the Costa Del Sol,
it's time for your gang to take down a big score!
Saturday Evening
TABLE 1
Open Gaming
TABLE 2
The Empire's Lifeline
System
Full Sail (Full Thrust Variant)
Game Master
Jerry Han
Players
3-6 players
Complexity
Off the coast of Portugal, Oct 1810:
General Aurthur Wellesley currently holds the Lines of Torres
Vedras against a French army under Marshal Andre Massena. This
is only possible with the supplies being shipped to him through
the port of Lisbon, by convoys escorted by Royal Navy ships.
Even after the Battle of Trafalgar, French naval forces still
occasionally attempt to slip the blockade, and attack these convoys.
By sheer luck, a significant French squadron has managed to slip
out of Brest, elude British patrols, discover and attack one of the
most important convoys of the year -- a convoy carrying not only the
pay chest of Wellesley's army, but the next installment of the subsidy
paid by the British Empire to keep Portugal and Spain in the war.
And to make things more confusing, why is there an American squadron
lurking just out of range?
TABLE 3
Open Gaming
TABLE 4
Stargate: SG-21 Rough Men
System
Stargrunt II
Game Master
Tom Barclay
Players
4 - 8 players
Complexity
"We sleep soundly in our beds because rough men stand ready in the night to
visit violence on those who would do us harm." - Winston Churchill
An SG team has missed a second radio contact while on a covert reconnaisance
operation to penetrate an alien complex that intelligence suggests is also
of interest to the Goa'uld.
SG-21 (the player team) has been tasked with attempting to quietly locate
the missing covert operations team and then assisting them in completing
their reconnaisance mission. If the missing SG team cannot be found or is
not operationally capable, SG-21 may be required to take the lead in
completing the original mission.
This mission may be a combat search and rescue op, a quiet rendezvous and
support op, or a recovery op and any of these may involve a direct action
component. The situation is fluid, intelligence on the ground at the target
is very minimal, and the risks are unknown....
... which is a pretty normal day at Stargate Command. This probably also
explains why SG team members are volunteers!
TABLE 5
Terminator: Retribution
System
FMA
Game Master
Aaron Newman
Players
4 - 8 players
Complexity
Their undersea command headquarters destroyed, the human resistance makes one last
bid to overthrow the machines before humanity is destroyed forever.
TABLE 6
Being and Nothingness
System
Stargrunt II
Game Master
Steve Barosi and Martin Connell
Players
6 players
Complexity
Something has gone horribly wrong at the University of Owego. Inside the
Ghatanothoa-Zathog-Gloon Ecophysiology Causality Center something is slowly
disassembling reality. Can your teams penetrate the facility and find the
information necessary to restore the Earth?
A cooperative, character driven game in 15mm with apologies to Sartre.
Sunday Morning
TABLE 1
Shooting Fish in a Barrel
System
A Star Wars Based Full Thrust Scenario
Game Master
Carl Scheu
Players
6 players
Complexity
The Rebels ahve been moving way to many ships, through the outer Rim. But now that
a rebel prisoner has been persuaded to provide the routes being used by the Rebellion
it is time to put an end to their reinforcing of rebellion within the empire.
TABLE 2
Clash of the Titans
System
Full Thrust 3 variant
Game Master
Mark Kochte
Players
4 - 10 players
Complexity
The year is 1941. In quick order the carrier and carrier-based planes ruled the naval battlefield,
while the massive direct combat fighting vessels all but withered on the vine. However, what if
the carrier and carrier-based airpower didn’t dominate? What if, as many had wanted/desired,
they had remained secondary to the dreadnoughts?
Now you can experience the battle you always wanted to see happen – combat between major
battleships of the US, British, Japanese, German, French and Italian fleets in the Indian Ocean!
Command battleships such as the Iowa and the Washington and properly take on the Yamato and the
Kongo! Regain honor and lead the battleships Vittorio Veneto and Littorio into actual combat
with the Warspite and the King George V. Get revenge with the Hood against the Bismarck!
In this free-for-all, each player will be assigned a fleet consisting of two WW2 battleships
accompanied by a few escorting vessels. Your goal: take out your opponent(s) and survive
this sea brawl.
TABLE 3
Open Gaming
TABLE 4
Bridges on Redrock River
System
Dirtside 3 (Highly Experimental)
Game Master
John Lerchey
Players
2-6 players
Complexity
High
Early in 2132 the Order renewed its incursions into NRA territory. In
order to delay the Order advances, the NRA sent small units to defend
or destroy mountain passes and bridges. The Redrock River provided a
barrier between Stuttgaard and the Martinsville Valley. In order to
delay or completely block the Order from entering the valley, which
would give them widespread access to the Southern Marches NRA forces
were dispatched to control or destroy various bridges along the river.
Notes:
DS3 is not perfectly geared towards more than 2 players being
constantly active - there is occasional downtime for some players.
Testing an Operational Orders system. Some time prior to the start
of the game will spent explaining and getting folks going.
Experimental fire resolution system.
I will want and expect feedback (positive/negative/whatever), but
prefer to get most of it after the game - time is always short enough;
my main goal is to have participants enjoy a battle with (gasp!) a
resolution!
TABLE 5
Bush War
System
Stargrunt 2 modified with B'Maso! rules (B'Masogrunt?)
Game Master
Mark Kinsey
Players
3 - 6 players
Complexity
The siren has just gone off at Grand Reef air base. A Selous Scout pseudo team operating
near the Sabi Tribal Trust Land has identified a group of terrorists that likely crossed
the border from Mozambique four days ago.
Players take the side of Rhodesian Military or the Zimbabwe African National Liberation
Army (ZANLA). Hidden movement and random events add to the period feel of the
Rhodesian Civil War.