Hey, gang, Friday evening I ran my Star Trek "save the Federation heavy cruisers" SMITE game. It went very very well. Had six players sign up (Steve Barosi, Tom Barclay, Mike Hudak, Ron Leonard, Carl Scheu, and his son, Thomas Scheu), one who had played SMITE a couple times in the past few years (but only once each year, when I've run it at the convention; we'll call Steve 'skilled' as opposed to 'veteran' for now :-) ), the rest newbies to the game. As usual, took a little time to clue in on the two-phase movement and when ships can rotate facings, but once a couple turns went by they were good to go. However, Steve Barosi managed to scrape the side of his Klingon D6 at high speed against an asteroid and.......well, after ripping the port engine nacelle off, and the resultant forces throwing the ship into an uncontrollable spin which cartwheeled it across the surface of the asteroid before pieces scattered back out into space, there was no more ship. In the end, the game played very well, and the Feddies pulled out a tactical win. They absolutely pounded Carl's Klingon D7 to scrap with a combined force of destroyers and medium cruisers when the D7 decided to break from the rest of the pack and go it alone, planning on taking down one of the space docks by itself. It didn't make it, and the Fed heavy cruiser (Enterprise) managed to come out swinging, except there were no targets to swing at. The rest of the Klingons went after the other space dock and the Hood, forcing the Hood out with only 2/3 of the hull reactivated. When we ended the game the Hornet had smashed a couple of Klingon light and medium cruisers, but there was a pristine, untouched (the only untouched Klingon ship in the game!) coming up on the Hood's rear arc, and was going to be less than 4 inches away (point-blank range). The Hood at this point had lost a shield and was down to 5 hull boxes, so unless Ron rolled absolutely poorly, it was highly unlikely it was going to survive another turn. Saturday morning I got in on a straight-up basic Full Thrust game run by Ken Wang. Since I've been doing the SMITE stuff, been a long time since I've played basic vanilla Full Thrust. I faced off against Mike Hudak, Scott Howland, and his son Ethan Howland. It was a good game, where we each had battlecruisers with our choice of modular weapons loadouts, and went head to head. Four players entered, and though I chose the p-torp brandishing module, I somehow came out on top. :-D As Steve Barosi said, "Every dog has his day." Starting in four opposite corners of the board, I began going after Mike Hudak, who was on the long end of the field away from me, then turned toward Ethan, who was coming at me. We had a few fire exchanges, and i got the better of him each time. 6 p- torp blasts managed to do something like 20 pts damage over the course of three turns, which his ship couldn't take when combined with wicked beam die rolls. I swear at one point Aaron Teske was nearby counteracting my usual die rolls. After Ethan's ship vaporized, I turned to the field center and closed with both Scott and Mike, who were doing their own fire exchanges. The three of us met not far from each other, but Mike was a full range band closer than Scott, so I let him have it. One salvo of p-torps and massed beams put 18 points on him. Combined with whatever Scott had been doing to Mike's ship, Mike's vessel exploded. Then Scott and I squared off. Fortunately, Mike had done some damage already to Scott, and it didn't take much for me to put him down. But in return, he ended up savaging my ship. I lived, with 3-4 hull boxes remaining, and a couple of systems, but the main point was, I survived. :-D Saturday afternoon I got involved in a StarGrunt game based on John Carpenter's movie, "The Thing", run by Steve Barosi and Martin Connell. Because I had to step away from the table to take care of some Con business, I was put in charge (he who is not present gets the command team) of a merc unit that was hired to blast through the defending ScanFed forces to a research station on some arctic planet, and either nab the research specimen the scientists were working on, or take one or more of the scientists, and get out again. Things were going very very very well for us until about 2/3 of the way through the game, then the defenders actually started hitting our (my) units. The scientists apparently botched the experiments they were conducting and 'the worrm' escaped, chasing them down. They all ran out into the arctic snow and ice fields. The defending ScanFed leader realized we were after the scientists as a secondary objective and started hosing them down ("if we can't have them, they can't have them!"). Two of the 6 or 8 scientists ultimately survived, though wounded. Meanwhile the worm took an unhealthy (for Mike Hudak's unit) interest in one of the merc skimmer teams and proceeded to tear it apart (then fed on the remains, growing into a much larger worm - yikes!). When it reappeared, it went after the nearby wounded scientist and ate her. Meanwhile I had tried to cover the remaining three fleeing scientists with my APC, only to have it blown out from under me (Thanks, Stuart!). 2/3 of my team got out, but a couple of them were then cut down by the defenders (who were cheering, as up to that point they hadn't caused any casualties to us). Jim Bell swung his skimmer unit around the research station, grabbed the now one remaining scientist (wounded) and my command team survivors and beat feet. We escaped with one scientist, but I'd call it a Pyrrhic Victory. Meanwhile, the 'worm' had grown and was feasting on the goodness of juicy life that still clung outside and inside the research outpost. No idea if the hapless ScanFeds were ever able to defeat the Thing, or if they became dinner. The painting contest event went well, although there were far far fewer entries this year than in years past. Mostly this is because a number of regulars weren't present. On the flip side, while the usual subset of highly talented people won in most of the categories, it meant I got a win in on the FT category (for my Ares-class Federation medium cruisers, which, if you've seen them, was nothing fancy paint-job-wise) as well as in the 6mm category (for my three B25 strafer bombers representing the 498th, 499th, and 500th Bomb Squadrons of the 345th Bomb Group who operated in the Pacific theater during WWII). And newcomer Ethan Howland snagged a 3rd place entry in the 25mm category! Saturday evening I got into another Full Thrust game, this time a fleet action game run by Jon Davis, where we were trying to defend a convoy from three different attacking task forces. We...failed, to both defend the convoy, and to cause sufficient damage to make it too costly to the attackers. Good game, though, but I have forgotten just how UNmaneuverable NSL ships are! Part of our tactical problems was in the set up, where the NSL SDN commander elected to place his forces in the back of the pack. He was unable to bring the full weight of his firepower to bear in any significant manner. The other issue was all of the NSL players really forgetting just HOW unmaneuverable our ships were, especially compared to the ESU, and turning to go at them head-on (so the ESU just took one volley of fire in the face and blew through our lines). And partly, at least for me, my die rolls were beginning to return to normal once again, and with my battleship and attendant destroyers and frigates, I was unable to blunt the oncoming battleship and cruisers of the ESU. (apparently the force coming head on into the convoy is usually savaged pretty hard; my die rolls demonstrated that near misses do not do much to affect the integral operating capability of a target ship). Frustrating as it was to suddenly find myself out of position and unable to do ANYthing to the ESU by turn 3, it was a good game. Sunday morning I decided to take it easy, so hung around and kibitzed with some folks for a bit, watched an X-Wing game being run by Tom Barclay (not your typical shoot-em-up game, either), a Rulerball game being run by Mark Kinsey, and took great interest in Jon Davis' Full Thrust variant to Car Wars. Then I got myself on the road, did a few geocaches on the way back, and headed into Maryland to tackle some other errands before finally getting home. Great weekend, great games, and great people. The quotes from the Quote Board will be posted to the ECC website, if not also posted here. Next year, April 1-3, ECC XIX!! And a shout out to Jon Tuffley and Tony Francis from GZG and Brigade for their prize support, as well as Mike Renegar and Chris Lynch from Rebel Minis and Ravenstar Studios for their prize support as well. Mk