Schedule

  • Friday Morning: March 24th, 2017 - 7pm to 11pm
  • Saturday Morning: March 25th, 2017 - 9am to 1pm
  • Saturday Afternoon: March 25th, 2017 - 2pm to 6pm
  • Saturday Evening: March 25th, 2017 - 7:30pm to 11:30pm
  • Sunday Morning: March 26th, 2017 - 9am to 1pm
Schedule Signups - Click on links at the bottom of signup page for details


  Table 1 Table 2 Table 3 Table 4 Table 5 Table 6
Friday Evening
(7pm - 11pm)
Open Gaming Battle Line Rite of Succession GiTS Again When Giant Monsters Attack Get the Camera
Saturday Morning
(9am - 1pm)
Open Gaming B5: Severed Dreams AutoDuel Arena Deathmatch 2027 Hitler's Death Ray-inator - Secret Battles of WWII Old School Dungeoncrawl Hold the Line
Saturday Afternoon
(2pm - 6pm)
Undivided Jerky Time Rite of Succession Open Gaming Open Gaming Get Three Coffins Ready!
Saturday Evening
(7pm - 11pm)
Staunch the Bleeding Open Gaming The Real Navy Open Gaming Wot... Wot... Mars Again!! Open Gaming
Sunday Morning
(9am - 1pm)
Astrosmash! Fly Till You Die Serpent Strike on the Coyotes Echoes Out of Time Open Gaming I'm Your Ice Cream Man - The Director's Cut Open Gaming

Special Events




Friday Evening


TABLE 1Open Gaming

TABLE 2Battle Line
SystemESCOM
Game MasterIndy Kochte
Players4 - 6 playersComplexity
The Second Interstellar War has been raging for over seven years. The North American Confederation intelligence arm of the fleet learned that a squadron of the Novaya Rossiya's formidable Admiral Paravani-class battlecruisers were en route to interdict the civilian shipping at the colony world Nova Kanata and destroy the local navy battle station. Given the capabilities of the NR battlecruisers, the local defense units would stand no chance. So the NAC high command sent out the only available ships to intercept: three of the brand new Antares-class battleships. Would they be enough?

TABLE 3Rite of Succession
SystemFull Thrust
Game MasterKen Wang
Players4 - 6 playersComplexity
"Arrrgh! Ye represent yor pirate clan. The Pirate King was ambushed by the law; and now we must choose a new Pirate King. Now ya scallywags, which one of yor clans be strong enough to take the Kingship? Ye thinks ye be strong enough? Bring yorselves and yor second to the Veil Noir system and ye can settle the score in accordance to the Pirate Codex! Last one standing be King."

Each Captain will place their name in a hat. Each Captain will draw a name from the hat. The name drawn will be their primary target. If the Captain defeats his primary target, he then takes over the defeated Captain's primary target until there is only one. If you happen to draw your own name then you are free to target anyone. Any ship that comes within 6 inches of you, exhibits "hostile intent"; and you are free to fire in self defense. Also, anticipate terrain surprises.

Note: All battleships and heavy cruisers will have same hull design, but the weapons systems have been modularized. Choose your weapon module to match your playing style and see if you can take the title of Pirate King! Oh, and come prepared with a clever pirate clan name.

TABLE 4GiTS Again
SystemGhost in the Shell
Game MasterMark Kinsey
PlayersTBDComplexity
Description TBA.

TABLE 5When Giant Monsters Attack
SystemDestroy All Monsters
Game MasterThomas Scheu
Players6 - 12 playersComplexity
Come play in this battle Royal where each player gets to play a Godzilla like monster, as they vie to be the last monster standings. Knock down buildings, launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught.

TABLE 6Get the Camera
SystemAll Quiet on the Martian Front
Game MasterDave Hornung
Players6 - 8 playersComplexity
The Martians have returned ten years after their defeat. Western settlers flee, hundreds dead; Real Estate price tumble!

A flier has crashed with pictures of one of the Martian encampments; can the Army retrieve it, can the Martians capture it? The first use of the new Steamer Tanks!

Saturday Morning


TABLE 1Open Gaming

TABLE 2B5: Severed Dreams
SystemESCOM
Game MasterAaron Newman
Players4 - 8 playersComplexity
"This is Captain Dexter Smith of the Earth Alliance destroyer Agrippa to Babylon 5 and renegade ships, you are ordered to surrender your commands and prepare to be boarded. This is your only warning, if you do not surrender, we will be forced to initiate deadly force." "This is Captain John Sheridan, Babylon 5, you are executing an illegal order in violation of the Earth Alliance constitution. These orders have forced us to declare independence in order to insure the safety of this station. We don't want a fight, but if you attempt to carry out these orders we will defend ourselves. Come on Captain, you must see these orders are wrong, leave while you still can." "They've broken contact, enemy Starfuries moving on attack vector. Orders?" "Babylon Control to all Starfury squadrons, stand by to attack, but do not, repeat do not, initiate combat, let them fire first. We won't start this fight, but by God we'll finish it."

This is the classic Babylon 5 scenario, converted to the ESCOM rule set, with trial rules for fighters and vector movement.

TABLE 3AutoDuel Arena Deathmatch 2027
SystemAxles and Alloys
Game MasterJon Davis
Players6 - 12 playersComplexity
Reality TV in 2027 continues to appeal to the lowest common denominator to attract viewers, sponsors, and the coveted rating. Live vehicular team deathmatch events featuring tricked out cars and trucks with machine guns, rocket launchers, flamethrowers, and other instruments of death and destruction! Compete for prizes and glory.

TABLE 4Hitler's Death Ray-inator - Secret Battles of WWII
SystemPulp Alley
Game MasterScott Howland
Players5 playersComplexity
Somewhere on a mountain top in the German Alps, Hitler has a team of scientists working on a weapon that could tip the scales of the war. Your Mission is to infiltrate the secret base with one of these leagues, Screaming Eagles' Commandos- British commandos; OSS strike team, a US elite squad; The Rocket Patrol, a US Rocketeering squad, or the Black Bears, a Russian spec ops squad. They will retrieve scientists and destroy the base OR are you a rooting for the AXIS and have them defend their lair and fire their ultimate weapon. Rules will be taught for this Pulp inspired skirmish game using 28mm scale figures.

TABLE 5Old School Dungeoncrawl
SystemWEGS (Wickedly Errant Game System)
Game MasterJeff Aubert
Players4 - 6 playersComplexity
Play 1 (or 2, depending on number of players!) character(s) in an old-fashioned, high fantasy hack-n'-slash dungeoncrawl. Kick in the door, kill all the monsters and take the loot. Repeat until they're all dead, you're all dead, everyone goes insane or one of you makes it out alive (maybe after betraying everyone else). If you are looking for serious D&D RPG action, this ain't it. Some role-playing is encouraged, but this game is first and foremost about moving miniatures around a Dungeon in an homage to D&D before it got serious.

...But if it really matters to you, some wizard you met in some bar sent you to some dungeon to steal some jewels from some weird Idol...

TABLE 6Hold the Line
SystemAll Quiet on the Martian Front
Game MasterDave Hornung
Players6 - 8 playersComplexity
After several months of quiet while they have been building their forces the Martians have gone over on to the attack. Can the US Army hold the line? If the Martians get through, mass slaughter, chaos & real estate prices plunge, no pressure.

Saturday Afternoon


TABLE 1Undivided
SystemGothic Thrust (Full Thrust variant)
Game MasterGreg Davis
Players4 - 6 playersComplexity
Yet another Black Crusade. The Imperium of Man has been consistently losing convoys headed to the front and has sent a flotilla to secure their supply line.

Meanwhile, the Chaos raiding fleet has detected a significant portion of the Imperial Fleet approaching and have recognized an opportunity to cripple local Imperial naval forces and to gain personal glory.

TABLE 2Jerky Time
SystemFull Thrust
Game MasterDave Skelley
Players4 - 6 playersComplexity
Galactic corporate fleets tend to be very powerful but very small. So when the Ming Association fleet was called away to defend its shipping lanes , the Eurasians used the opportunity to blockade Agri planet 375. Whether the move was the local district commander acting alone, or approved by the high ruling committee is unknown. The move occurred so quickly that the task force brought no ground forces except its own inherent marines. With such a small force the only territory worth taking was Jerky production facilities.

The Jerky King (a Subsidiary of the Ming Association) products are in constant demand across the known galaxy. Profits are only rivaled by illegal drugs and arms sales. Control of even a portion of this operation can keep multiple planets solvent for decades. It came then as no surprise when a NSL fleet appeared in system and headed to Agri 375. This force came with and ground assault transport and there was no doubt that they were to contest the blockade and take the Jerky facilities. The only real question was; could whoever remained be able to hold back the Ming Association fleet when it returned?

Eurasians have blockaded the planet. And are in orbit. NSL have jumped in system and wish to crush the blockade. Eurasians must break orbit and meet the attacking force and preserve their hold on the system. Both forces hope that the real owners do not return and disrupt everything.

TABLE 3Rite of Succession
SystemFull Thrust
Game MasterKen Wang
Players4 - 6 playersComplexity
"Arrrgh! Ye represent yor pirate clan. The Pirate King was ambushed by the law; and now we must choose a new Pirate King. Now ya scallywags, which one of yor clans be strong enough to take the Kingship? Ye thinks ye be strong enough? Bring yorselves and yor second to the Veil Noir system and ye can settle the score in accordance to the Pirate Codex! Last one standing be King."

Each Captain will place their name in a hat. Each Captain will draw a name from the hat. The name drawn will be their primary target. If the Captain defeats his primary target, he then takes over the defeated Captain's primary target until there is only one. If you happen to draw your own name then you are free to target anyone. Any ship that comes within 6 inches of you, exhibits "hostile intent"; and you are free to fire in self defense. Also, anticipate terrain surprises.

Note: All battleships and heavy cruisers will have same hull design, but the weapons systems have been modularized. Choose your weapon module to match your playing style and see if you can take the title of Pirate King! Oh, and come prepared with a clever pirate clan name.

TABLE 4Open Gaming

TABLE 5Open Gaming

TABLE 6Get Three Coffins Ready!
SystemCinegrunt!
Game MasterStuart Murray
Players2 - 6 playersComplexity
"Paw! Paw! Billy-Bob just done shot Deek. He killed him Paw!, he killed him!" "Tarnation! Round up the Boys we gonna have us a lynching..."

Western gunfight using Cinegrunt! More plot holes than grannie's string vest! More Western cliches! More half-remembered movie lines! More exclamation marks than ever!!!

Saturday Evening


TABLE 1Staunch the Bleeding
SystemFull Thrust
Game MasterTom McCarthy
Players4 - 10 playersComplexity
Humanity is under attack by an alien star fleet and no power has been able to repel the enemy. Not since the Siege of Sol back in 2194 has the human race come under such a sustained and implacable attack. The alien ships seem to launch new attacks every week, and humans are being driven out of systems at an alarming rate as none of the great powers seem able to win a space battle against these aliens. Reports of their capabilities are contradictory and confusing, but Earth's children must find this new foe's Achilles heel soon or be exterminated. The human side will field a rag-tag mixed fleet of Fleet Book era designs from NAC, FSE, NSL, UNSC, etc. while the alien attackers will be custom designed. Players will be assumed to be experienced FT players. Help will be available for beginners.

TABLE 2Open Gaming

TABLE 3The Real Navy
SystemFull Thrust
Game MasterCarl Scheu
Players4 - 8 playersComplexity
Tired of those games filled with dreadnoughts, can you be a squadron commander in the real part of the fleet? Then this is the game for you. Command any number of Escort Squadrons, where the bulk of the fleets are made up of the working parts of the fleets, Frigates, Escorts and Light Cruisers. A fun game for experienced Full Thrust players and novices alike.

TABLE 4Open Gaming

TABLE 5Wot... Wot... Mars Again!!
SystemStargrunt
Game MasterConnell & Barosi
Players6Complexity
Her Majesties' Royal Martian Expeditionary Force (HMRMEF) ventures to the surface of the red planet in search of the secrets to the Martian flying machines.

Marvel at vast hidden caverns and a stunning underground world of fantastic beasts and alien life forms. Gaze in awe at the latest and greatest of Great Britain's steam and heliograph technology. Her Majesties' greatest heroes give their all for queen and country while the majestic denizens of Mars defend the red planet's secrets. See it in ULTRA PANAVISION!!!!

TABLE 6Open Gaming

Sunday Morning


TABLE 1Astrosmash! Fly Till You Die
SystemSilent Death
Game MasterTom McCarthy
Players4 - 12 playersComplexity
Astrosmash returns! Each player starts the game in a small single person fighter, with the goal of inflicting a certain amount of damage on other players, and then escaping the board. Your reward for escaping is to return in a bigger, slower fighter that needs to inflict more damage before it can escape. Whoever said "In space, no one can hear you scream" didn't have their radio on when the guy next to him got skragged...

TABLE 2Serpent Strike on the Coyotes
SystemBattletech - Alpha Strike
Game MasterIndy Kochte
Players4 - 6 playersComplexity
In 3059 the Star League Defense Force decided enough was enough, and with Operations Serpent and Bulldog, took the war to the Clans. Goal: the obliteration of Clan Smoke Jaguar. Along the way, one SLDF ship got badly separated due to a mis-jump - so badly it ended up in Clan Coyote space! Still, a Clan is a Clan, and as evidenced by the lack of any armed Clan starships, no Clan was expecting ANY Inner Sphere presence here! Ready your 'Mechs, for it is time to teach the Clans what it means to be invaded.

TABLE 3Echoes Out of Time
SystemFMA Skirmish
Game MasterDamond Walker
Players6 playersComplexity
Rank incense clouded the darkened room while a withered husk of a woman in loose fitting robes slowly rocked back and forth. With sightless eyes she sought the light of the Emperor when a flood of incoming data overcame her completely. In a moment of complete rigidity the data was recombined and header encryption removed. Collapsing to the floor she leaned upon her staff and gasped air as she bled from her left nostril. Message transfer only ever lasted a short time but with each passing year it took her longer to recover.

Head held aloft, looking at nothing in particular, she relayed the message to an awaiting servo-skull that recorded the content and then left through dedicated duct work to the Inquisitor's rooms on the sleek cruiser.

Joints cracked as she stretched. Wiping the blood from her face she sighed, "Here we go again."

In the Inquisitor's quarters the servo skull clattered a printout on narrow parchment. The Inquisitor tore the paper and the servo skull quickly returned from where it came.

===Incoming Message===
===Author: ANTINIOUS T.===
===Origin: +++CLASSIFIED+++ ===
===Date: (3)031012.M42===

===Decrypting===

===Opening===

Inquisitor Harlow,

The following is a vid-capture transmitted using Inquisition
security protocols, sent (2)167993.M41, received (4)871008.M42.
The agent felt this pertinent enough to bring it to the
attention of the Grand Inquisition on Holy Terra itself.
The Ordo would request that, if possible, you make best speed
to Orphage III and verify the contents of the vid-capture.
The heads of the Ordo would have you confirm their suspicions
and if confirmed it goes without saying that all life on
Orphage III is forfeit.

Contact information will be sent via separate message.

Your faithful servant,
A.

TABLE 4Open Gaming

TABLE 5I'm Your Ice Cream Man - The Director's Cut
SystemAxles and Alloys
Game MasterScott Howland
Players3 - 6 playersComplexity
In the hot and dusty future, only one this is better than being shiny and chrome, its ice cream. Our local despot (Immortan Jon) awaits the latest shipment of the refreshing treat (just don't ask where they get the milk), rival gangs attempt to hijack the shipment before it reaches his compound. Are you MAD enough to hijack the frozen gold, of are you ready to ride in to Valhalla protecting Immortan Jon's tasty treats?

TABLE 6Open Gaming


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