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Saturday Schedule at GZG-ECC IV

NOTE: This schedule may change without warning.

Saturday, March 3rd, 2001, 9am - 1pm

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6 | Table 7

Door: TBA

TABLE #1
Game Name Game Type Game Master Players
Open Gaming Open Gaming N/A N/A
Description
This table is available ofr open gaming.


TABLE #2
Game Name Game Type Game Master Players
Operation Avalanche Full Thrust Brian Bell 4-8
Description
Complexity: Moderate

Transcript of Newscast on 2193.05.23 at 13:00 GMT:
UNSC Reported today the existence of a Kra'Vak stronghold has been uncovered in an unmined section of the asteroid belt. " We probably would have never found it, except for the unusuall concentration of asteroids surrounding the base." stated UNSC Vice Admiral Fristensky.

"We suspect that this base is a refueling station they plan to use in the final assault on the Sol system." continued Fristensky, "This statement is based on analysis of the asteroid field that they have assembled around themselves.

"The field is very dense making navigation through it impossible. Also, due to the density of the field, it is impracticle to blast our way through or attempt to dismantle the field. However, we have detected a corridor they have left into the station. We presume that this corridor is to allow access by damaged or fuel-depleated Kra'Vak ship for repair, refueling, and rearming.

"As we speak, Operation Avalance is commencing. It is designed to penetrate the Kra'Vak stronghold and remove the base station."

[At this point the Vice Admiral is interrupted by an Aide]

"Attention, Please! We have just recieved reports that our patrols have intercepted a Kra'Vak battle fleet just inside the orbit of Neptune. The UNSC, in conjunction with the ESU, FSE, NAC, NSL, OU, PAU, and IC have declared Martial Law system-wide. Following this announcement, please stay tuned to recieve further instructions from your civic authorities..."

Operation Avalance is a Human vs Kra'Vak Full Thrust Scenario. It will accomidate 4-8 players. Play will be within an asteroid field using FT/FB1/FB2 rules. Movement Units will be in inches. Movement style will be Vector. There will be some minor house rules in effect (including being able to fire through the aft arc regardless of engine use).

http://www.ftsr.org/ft/scenarios/op_avalanche.asp


TABLE #3
Game Name Game Type Game Master Players
Psi War 2264: Bester's Gambit EFSB Aaron Newman 2-6
Description
Complexity: Moderate

They would call the short and bloody year which was to follow 'The Telepath War', revisionists would refer to it as 'The Telepath Incident'. But in the fall of 2264, it began as a battle for a single ship, a ship who's importance few realized. But one of those was Alfred Bester, who saw in that ship all his dreams for telepaths about to come true.

The Advanced Destroyer Arachne is back this year leading the fight to capture the EAS Warlock. Along with other new ships and a couple of surprises. Players for this event should be familiar with at least the basic Full Thrust rules, and experience with the vector movement system used in EFSB is recommended.

This event is being run concurrently and interactively with Psi War 2264: Ivanova's Last Stand, and both events are part of the Psi War 2264 scenario. Actions in one event may have repercussions in the other, and the outcome of the scenario will be determined by BOTH events.


TABLE #4
Game Name Game Type Game Master Players
Open Gaming Open Gaming N/A N/A
Description
This table is available for open gaming.


TABLE #5
Game Name Game Type Game Master Players
Psi War 2264 Ivanova's Last Stand FMA Mike Richie 2-6
Description
Complexity: Introductory

"This is Captain Susan Ivanova of the EAS Warlock, to all ships, we are under attack and being boarded by..." Out-numbered and out-gunned, cornered in engineering, and all transmissions being jammed, Susan Ivanova knew only one thing, the Psi Corps would not be getting her ship without a fight.

Play the Corps, or the Warlock crew lead by Susan herself. This event will use the FMA rules currently being developed, with modifications to cover telepaths, PPGs and other 'Babylon 5 factors'. It is recommended that players have some experience with the FMA skirmish rules (a figure-based system where a player typically controls 1-2 squads), or the Star Grunt system, but all rules will be covered in the event. A copy of the rules can be received by sending email to michael_richie@hotmail.com

This event is being run concurrently and interactively with Psi War 2264: Bester's Gambit, and both events are part of the Psi War 2264 scenario. Actions in one event may have repercussions in the other, and the outcome of the scenario will be determined by BOTH events.


TABLE #6
Game Name Game Type Game Master Players
Carnage con Queso (The Cheese Game) SG2 Mike Sarno 4-12
Description
Complexity: Moderate

This is a "bring your own squad" (BYOS) event. A number of nations have sent their peacekeeping forces to the war torn planet of Fromage III. The planet's ruling family, the Limburgers, doesn't like to have their sovereignty violated, and calls home their entire navy to blockade the planet and starve the peacekeepers into compliance.

One brave soul, Captain Monterey "Jack" Colby, attempts to run the blockade and manages to drop several containers of cheese product to the starving peacekeepers. But now, the peacekeepers must fight each other while they locate and secure the newly dropped supplies.

Each container of cheese has a certain point value associated with it. Whoever controls the containers with highest total number of points will be declared the Queso King and immediately crowned as such. Others top finishers will earn noble titles, such as: Duke of Jarlsberg, Prince of Parmesan, or Count of Cottage. The rest of the players will be inducted into the Military Order of the Coeur de Chevre.

Squads may be made up of any combination of troops or vehicles, as long as in total they do not exceed 10 capacity points. Each regular trooper counts as 1 capacity point. PA counts as 2 capacity points. A support weapon counts as 1 capacity point. A Size 1 vehicle counts as 5 capacity points. There is no additional cost for the crew of a vehicle. Vehicles are assumed to have a commander and a driver, plus one gunner for each weapon, over and above the "free" APSW. To equalize the relative power of the individual squads, the GM will pass out a number of cards to some players that may be played at various times during the game that will have various in-game effects. Players must provide their own miniatures and squad data cards.


TABLE #7
Game Name Game Type Game Master Players
FMA Pirates! FMA Nick Caldwell 6-8
Description
Complexity: Introductory

The year is 1720. This morning, the pirate band attacked and boarded a merchant ship. As they were off-loading the merchant's cargo, a British man-o'war showed up. Now the pirates have pulled to in this secluded cove to bury their treasure and lighten their ship so that they can make a run for friendlier territory. But the work crew hasn't returned from shore, British sails have been spotted on the horizon, and just what is that weird chanting coming from in-land? Arrr!


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