You will forgive a "Me Too" post. Another great convention! Friday night I played in 'Eye of the Storm' (FT game). The UNSC had the unenviable task of protecting a support transport from pirates. A good game but tough task. The UN group did a quick (Blue Angels) cross to face the dread pirates quickly closing from the rear. The transport chugged away at its amazing maximum thrust of 2. The UN tore into the Needle ships of the pirates (deemed the largest threat to the transport). But it was to no avail, the needle armed ships were able to axe the transport's lone screen generator. The UN Destroyers valiantly attempted to do as much damage as possible, but the transport succumed to blistering fire from the avenging pirates. Reinforcements arrived for the UN, and extraced a heavy price from the pirates, but the majority of them were able to escape. -- A good game. Protect the transport are tough scenarios to balance. Jerry did an admirable job in putting the scenario together. Saturday morning I was in Tom's 'A Change of Orders' (Stargrunt). MANY kudos to Tom who put this together very quickly when KR had to pull out of the convention. I currently only get to play SG about once per year, so I VERY MUCH appreciate his stepping up to the plate (and hitting a home run) on this. In typical Barclay fashion, the game started out with simple goals. Get to an area with a downed satelite and recover as much of the reckage as possible (both for the ESU and OU). The beginning went fairly well for the ESU (my side - strains of 'Hymn to Red October' fill the air) as we managed to pin several OU squads and get some pieces of the wreckage. But (also in typical Tom fashion), the game had a sudden twist when one of the squads that recovered some of the wreckage suddenly all layed down with white and black skull counters next to them for no apparent reason (other than the sounds of gun fire and explosions). It was quickly determined that the OU was _not_ responsible for this! Moving quickly to help our fallen comrades, another squad was met by supprise as a squad of Kra'Vak suddenly appeared from the bushes. Perhaps we should have suspected this, since it has been awhile since 'A Grey Day to Die' (see GZGECC III). Then everything went in the can. Mortars fell on our humanitarian aid to the fallen as well as _ortillery_. Then a VTOL disgorged Gurkas, a KV spaceship landed, ESU tanks and walkers entered, the KV ship fell to orbital fire from both ESU and OU ships... The ESU commander ordered a withdraw of the initial squads (for which he was later shot). OU pull a victory by capturing an unconcious Kra'Vak Saturday's painting seminar by Stuart was excelent. A lot of good advice. -- thanks Stewart! Saturday evening and Sunday morning I ran Full Metal Ogre. This is Ogre brought into Dirtside II. Of the 5 games, the Ogre was destroyed 4 times (the last one was contested when time ran out). While the rules were extensively playtested, the time limit (45 minutes per game) made it tough for the Ogre to apply very many tactics. I tried to give everyone the opprotunity to run the Ogre, but this necessitated a manditory time limit. The next time, I will run a scenario with a less stringent time limit. Rules can be found at http://www.cygnusx1.info/ds2/multiverse/fmaogre.asp . I will post some pictures and units tomorrow. All in all, a very enjoyable time. I look forward to next year's con. -- Brian Bell