Indy's slow-and-not-so-brief After Con Report (ACR) Friday: arrived early enough to Lancaster to zip over to the Amish Farmer's Market in order to pick up some of the goodies one can obtain. Picked up a small packet of cubed cheese as a prize for the Carnage Con Queso game as well. :-) Nothing like a little fresh cheese for the game! After that dashed to the hotel, checked in, then moseyed to the con room. Unloaded the car and started doing my con organizer stuff of sorting through the prizes so graciously donated by Jon T, Geo-Hex/KR, DLD Productions, Brigade/Tony F, and others, assigning them as needed. Wanted to get in on Stuart's "Charlie Don't Surf" game, but alas, he runs extremely popular CineGrunt events, and there was a waiting line. I talked to Stuart a little about the painting seminar he was going to run midday Saturday and he gave me some suggestions about re-priming those minis I wanted to paint up this weekend. He said it would take a few hours for the primer to settle and allow the mini to be painted properly, so I spent a little time glueing some of my 15mm vehicles (some Brigade and DLD tanks/APCs) together in preparation for this. After I joined up in Jerry's UNSC vs The Pirates FT game as a Pirate, siding with Aaron Teske and Jim Flood. We decided to divy our ships up in the following manner: Jim got the needle ships, Aaron got the THrust-6 ships, and I got the Thrust-4 ships (mainly because I like and wanted to fly the NAC battleship - yes, yes, I KNOW it has pulse torps! :-P ). We accomplished our main objective (destroying the rather substantially- sized UNSC replenishment vessel), but alas, we almost forced a draw in the scenario; the UNSC won by a hair as they wiped out my entire command (I could not generate enough speed to outrun their reinforcements; Aaron and Jim's fleets were able to escape, if not unscathed, at least they got away). Fun game. I was able to fire my p-torps a couple times, and actually hit. Addtionally my beam dice either rolled 1s or 6s - I attribute all this to a sublevel channeling of Beth Fulton (since she apparently can roll Teske Field-like series of 6s when in the Northern Hemisphere). Throughout the evening I kept looking for my brother, who was to be a vendor at the con (he was rooming with me, after all; I had an extra key for him). Never saw him. I would learn later (after the con was well over and done with) that his co-manager sneakily and underhandedly ignored his request for the weekend off and purposefully scheduled him to work while she brown-nosed with upper management in their company by "volunteering" to do inventory. Naturally she waited until Erik was walking out of the store to drive to Lancaster to tell him; a real sweetheart...but anyway... Late in the evening Bill Spring from BR Snasis showed and got set up. He was beset by people almost immediately that I could tell. Bill Stackpole of Zeno Games and his wife had arrived earlier in the evening to set their stand up, so were already established when people arrived. Saturday Morning: Up early, to breakfast with the main gang: Jon Davis, Jerry Han, Aaron Teske, plus a few other early risers. After breakfast, back to the con room. Time for the next events! I spent my morning trying to re-prime some of my 15mm tanks and sorting & distributing prizes to the various events running (after 5 years still trying to find a good organizing system for doing this). Everyone seemed to be having a great time. I also took submissions for the Miniatures Painting Contest and got that set up and ready for judging. Then we all broke for lunch. Saturday Afternoon: I attended Stuart's painting seminar. As we were sequestered away in a side room, I did not have the opportunity to see any of the events or fun that went on during this period. But that was okay! I was learning how to improve my painting of minis (going from splotchy blob to something that is "getting there" in respectability). Some of the techniques Stuart taught us was new for me, and some of it I had found I was already doing unconsciously but not consistently. Gave us some stuff to chew on. It was a good seminar (for me, anyway; if nothing else this weekend, I felt I got my money's worth out of just this one event). After the painting seminar was a quick dinner break. I grabbed the ballot box (15 minutes after voting "officially" closed for the minis contest; sorry to the two guys who didn't get their votes in in time, but I had time constraints in which to get the votes counted; besides, given the weighting of votes to those who won, if you had voted contrary to the rest of the group, the winners would still have won). Jon, Jerry, and I took a brief Organizer's Dinner to discuss official con business, while I counted ballots (multi-tasking!). After a quick stroll back to the con room in a light rain, we gathered everyone around to announce the winners of the painting contest and make any general announcements and stuff. For the record, the winners were: FT First Place: Jim Bell FT Second Place: Aaron Newman FT Third Place: John Crimmins DSII First Place: Rick Rutherford DSII Second Place: Martin Connell DSII Third Place: Brian Bell SGII-15mm First Place: Rick Rutherford SGII-15mm Second Place: Rich Rutherford SGII-15mm Third Place: Chris Deboe SGII-25mm First Place: Adrian Johnson SGII-25mm Second Place: Aaron Newman SGII-25mm Third Place: John Crimmins A big hand to these guys. They did a great job on their minis. Jon Davis then announced that we had gotten a couple of cakes for everyone to partake eating from, in celebration of our 5th year. Most of the two cakes were gone by 11pm. Hungry gamers. Due to various sudden cancellations by a number of people this year, we ended up being either short participants in some instances, or short game masters. To remedy this, Stuart valiantly took on running yet *another* event. The poor guy was tired; he should have taken a break! But he stalwartly set up a StarGrunt II scenario set in the Vietnam era. I got to join in on this one. It wasn't the light-hearted fun scenario he ran Friday evening. No, this was a more serious game. Generally designed for beginners to intro them to SGII, but while I have played SGII a few times here and there, it has been a long while, and I wanted to experience a Stuart Game(tm). It was well worth it. I was on the side of the Viet Cong. We were holding a valley when an incursion of American troops entered. We had a hidden bunker and two platoons of infantry, plus a couple of small mortar pieces up on a hill that the Americans did not know about. The Americans came in with I think two heavily-armed platoons themselves, but timed it so one came in a few turns before the other, thus attempting to pull our forces to one side of the valley. Communication back then was...difficult at best. No fancy-dancy helmet comm systems. The VC had one radio to call in arty strikes by our commander. The rest of us had to use runners in order to pass orders from the upper command structure. Also, to reflect the rigid doctrine that the VC operated under, during the pre-game time we had to decide what our forces were going to do (take a hill, move to a particular thick section of the jungle, prevent the Americans from taking certain actions, etc). After that we could not communicate with our company leader unless we sent a runner. Nor were we allowed to fluidly respond to a situation that developed outside of our orders. Which proved to be an interesting challenge. However, also did not have casualty burdens. If we took casualties during a firefight, we left them (go ahead, kill us; we'll make more!). The Americans had to try and evacuate theirs. In the end the American forces were repulsed after taking some lucky VC arty strikes and losing almost two squads, plus had two other squads pinned down to weapons fire, one of them being heavily hit (I roll somewhat better in SGII than I do using FT pulse torps; my rolls are more "average"). However, as a parting shot, the Americans targetted a hill in which we had almost a full platoon of VC sitting on top (3 squads and my command element). The area was seriously *flattened*; ONLY my command element escaped unscathed! Leaving one remaining squad (3/4 strength) in the area my team was to hold against the Americans to fend off any further attacks (fortunately the Americans were effecting a withdr--er, I mean, retreating like screaming banshees). Stuart runs a fast, tight game. This added to the atmosphere of trying to make fast decisions (Stuart wasn't fooling around: you had something like 30 seconds to make up your mind who was going to do what on your turn - and if you didn't, you lost your activation! "use it or lose it"). It was fun.The American's objective was to take our bunker. However, after taking heavy casualties, and after the game learning where our bunker was, they admitted they would never have found it. Woohoo! We won. :-) Chased those pesky pasty evil guys away. Sunday Morning. After a brief stroll around town to find a small foodmart (the regular restaurants downtown being closed on Sunday morning) the last set of events got underway. I had put together a simple and hopefully fun game called "Who's Your Monkdaddy?", in which I took Placebo Press' "Ebola Monkey Hunt" game and translated it into FMA terms, and adding a few extra lethal twists to the game (replaced the "researchers" with "fire teams" of 5 different governments, including a Kra'Vak fire team). For "terrain" I used a selection of floor plans from Azhanti High Lightning to represent the building the teams had to penetrate and capture virus-infected mutated monkeys. Being a little presumptuous, the game, I think, was fun (at least it was fun for me to run, so pththt). Mike Hudak's fire team was wiped out to a man early on by David Raynes' fire team tossing grenades in the hallway, so I gave him control of the security force at the bottom of the complex. Mike grew evil and began thinking of things to do to the other fire teams I hadn't entertained: like shutting down elevators, turning on radiation alarms, and as a topper, blasting the Kra'Vak fire team with Muzak (which, upon first hearing it, the K'V immediately lost a level of confidence, and subsequent bombardments of this "music" forced reaction checks at +1; at one point an entire level/floor was blaring Muzak and the K'V team went nuts, and began firing at every possible place speakers might be secluded in the ceilings and walls, and even went so far as to unlimber their one IAVR and launch it into the ceiling (they took out the main cluster of speakers; lucky them). The K'V and one other team decided to give up looking for monkeys and would wait for the other two teams to get them, and attempt to ambush them on their way up. However, when the K'V saw the other human team, they launched an all-out assault. Alas we ran out of time before we were able to fully resolve that situation, but the humans were beginning to fall. The other two teams had penetrated deeper into the compound. The team which got the deepest ended up in a protracted firefight with the security team, while the other team managed to find one monkey, lose it, find another monkey, and were working their way out to their vehicle when we finally ran out of time. After this spent some time closing up the con, then a quick drive home (lucky me I live 1-1/2 hours away! I could afford to stay and essentially be the last one out, though Brian Bell and his father were staying another night and were the last last ones to leave). A good, fun con. Hopefully next year will be even better. And hopefully we'll see more of you all lot there! I'm already working on the scenarios for next year (to the screams of Jon Davis, who doesn't want to think about starting to work out the schedule *now* ;-) Mk