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Friday Schedule at GZG-ECC V

NOTE: This schedule may change without warning.

Friday, March 1st, 2002, 7pm - 11pm

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6 | Table 7

Door: TBD

TABLE #1
Game Name Game Type Game Master Players
Attack of the Killer Bees Full Thrust Mike Muller 6-8
Description
Complexity: Introductory

In recent months the FSE has been involved in a number of low intensity conflicts to protect its colonel interests in systems controlled by small third line governments.

Though these conflicts are considered low intensity they have extracted a high cost in men and materials from the FSE. The ammunition based FSE forces assigned to defend these systems took significant losses to vastly smaller naval forces using hit and run tactics. With these same forces concentrating their attacks against supply convoys and supply depots. These tactics effectively neutralized any of the FSE forces deployed to these systems.

The loss of materials to small missile boats and gunboats made the FSE reconsider their tactics in these conflicts, making them draw heavily upon their escort forces. In the Battle for Depot 191 a poorly prepared FSE force lost a battle cruiser, two destroyers and a frigate defending a supply station against a group of missile boats that were reinforced by two surplus ESU destroyers. This battle was a turning point in that conflict from which the FSE would never recover.

The effectiveness of these small attack craft against a more powerful FSE defending force at The Battle for Depot 191 has prompted the Office of Naval Intelligence to begin a study into this type of engagement. The NAC high command has also showed interest in this subject matter and has begun simulation training to test standard operational doctrine under this type of combat situation.

The purpose of this simulation is to test the effectiveness of a standard NAC cruiser squadron in a frequent type of force deployment. This simulation is very similar to real The Battle for Depot 191 as it pits a first line state's heavier cruisers and escorts verses a group of small but deadly attack boats. All involved in this simulation will get a chance to defend and attack the fictitious mining facility in this simulation.


TABLE #2
Game Name Game Type Game Master Players
Eye of the Storm Full Thrust Jerry Han 2-6
Description
Complexity: Introductory

UNSC Oceanus Procellarum is one of those rare ships in the UNSC; a multi-product logistical replenishment ship. One of these ships can keep several task forces supplied for months, and is key to the power projection ability of the UNSC.

Oceanus Procellarum has just replenished a UNSC strike on a major pirate base. The pirates, through luck, have managed to find her and are itching for revenge. Can the 'Big OP' and her small escort group hold out until help arrives?


TABLE #3
Game Name Game Type Game Master Players
Anakin's Playground FT Variant JP Fiset 6-12
Description
Complexity: Introductory

To continue in Mike Sarno's tradition, we will provide Pod Racing although Mike is absent. Pod Racing uses Full Thrust modified rules to simulate the pod race as seen in Star Wars Episode I. This event has been very popular in the previous years and is returning this year for the enjoyment of the masses.


TABLE #4
Game Name Game Type Game Master Players
"Charlie Don't Surf" Dirtside II Stuart Murray 4-6
Description
Goooooooooooooooood Evening Vietnam ! Friday Night Firefight is back, so grab your shades, wave goodbye to your honey in the 'World', put your 'fro pick in and groove on down with the 'Blues'. 'Lock and Load, baby', it time the original Rock 'n Roll war came to Lancaster.

Man, the waves sure looks good today! I wonder if my friends wanna come out to play: Hey, Dudes ! Surf's up, want some ?


TABLE #5
Game Name Game Type Game Master Players
Open Gaming Open Gaming N/A N/A
Description
This table is available for open gaming.


TABLE #6
Game Name Game Type Game Master Players
Open Gaming Open Gaming N/A N/A
Description
This table is available for open gaming.


TABLE #7
Game Name Game Type Game Master Players
Ghostbusters FMA Aaron Newman 3-6
Description
Complexity: Introductory

After the 14th complaint about disturbing noises, bright lights, power outages and dead relatives returning to life, the police finally sent a patrol out to Dr. Cassiter's mansion/laboratory. When they never returned, a second patrol was sent. When they didn't return either, a SWAT team went out. When they didn't return, the police chief finally called the UNSC and asked them to send in a squad or two. The mayor however, had heard some of the stories about Cassiter's research, and he decided to call in a team of 'Paranormal Exterminators'. Who will get the job done and keep the town safe from mad scientists, the grunts, or the geeks? When there's something strange in the neighborhood, who are YOU gonna call?

This scenario will use the FMA system (or something that vaguely resembles it), but no previous experience is necessary.


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Last Modified: Monday, 25-Feb-2002 15:15:45 CST