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Complexity: Moderate
Admiral Blackthorne's cabin was dark, and with his face lit from
below by the desk display, the admiral looked even more evil than
usual. "Captain, I have an impossible job that needs to get done,
and I've picked you to do it." He tapped a key, and an image of
the planet Lancaster glowed in the holodisplay.
"Dr. Minnesota Kochte, the xeno-archaeologist, has signaled that
he's found what appears to be an ancient Kra'Vak ruin on
Lancaster, incuding archives of some sort. If we can translate
that library, the insight into Karla's psychology would be...well,
'priceless' is an understatement. Unfortunately the coordinates
given were garbled, and we've been unable to raise Dr. Kochte
since. We don't know where on Lancaster this treasure trove might
be.
"To complicate matters, the Pretender's main fleet is now moving
to engage us, with intercept expected in about an hour. In
addition--and this is the key part, Captain--Intelligence says the
enemy is getting ready to jump a cruiser squadron to Lancaster
space. Now, we don't *know* that they know about Dr. Kochte's
find, but then again, we don't know that they don't.
"Your job, Captain, is to take a few cruisers to Lancaster close
orbit and defeat the enemy squadron. In addition, if you can, get
close enough to the planet to make recon scans--maybe the intel
people can figure out where Kochte went before the Pretender's
people get there. Now, the nasty bit is that we daren't give you
too many ships, because if the enemy doesn't know there's
something to see there, we don't want to tip our hand. If you're
desperate, you can call for reinforcements, but avoid it if
possible. Preserving your ships is not--I say again, *not*--a
priority."
"Now the good news, such as it is." Blackthorne tossed over a
set of datachips. "Since we don't dam' well care if you lose your
ships, we're going to make it easier for you to do that. Those
chips are the engineering overrides which will let you take your
drives past redline. I will not tell you how long it took me to
persuade BuShips to give those over, but you can now maneuver your
ships in ways they were plainly not built to withstand. Hope it
helps you stay out of harm's way."
The admiral stood up and held out his hand. "Captain, you have
your orders. Godspeed...and good hunting."
CanAm II will use small, fast moving squadrons in cinematic
movement. A version of the WDA Redline, Evasive Maneuvers, and
Emergency Thrust will be available for those captains who care to
risk it. SSDs will be provided by me, but please bring
miniatures: any Human nationality, 3 BC and 6 CL (or similar size
ships).
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