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Saturday Morning Schedule at GZG-ECC V

NOTE: This schedule may change without warning.

Saturday, March 2nd, 2002, 9am - 1pm

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6 | Table 7

Door: TBD

TABLE #1
Game Name Game Type Game Master Players
Can-Am Games Full Thrust Chris DeBoe 8
Description
Complexity: Moderate

Admiral Blackthorne's cabin was dark, and with his face lit from below by the desk display, the admiral looked even more evil than usual. "Captain, I have an impossible job that needs to get done, and I've picked you to do it." He tapped a key, and an image of the planet Lancaster glowed in the holodisplay.

"Dr. Minnesota Kochte, the xeno-archaeologist, has signaled that he's found what appears to be an ancient Kra'Vak ruin on Lancaster, incuding archives of some sort. If we can translate that library, the insight into Karla's psychology would be...well, 'priceless' is an understatement. Unfortunately the coordinates given were garbled, and we've been unable to raise Dr. Kochte since. We don't know where on Lancaster this treasure trove might be.

"To complicate matters, the Pretender's main fleet is now moving to engage us, with intercept expected in about an hour. In addition--and this is the key part, Captain--Intelligence says the enemy is getting ready to jump a cruiser squadron to Lancaster space. Now, we don't *know* that they know about Dr. Kochte's find, but then again, we don't know that they don't.

"Your job, Captain, is to take a few cruisers to Lancaster close orbit and defeat the enemy squadron. In addition, if you can, get close enough to the planet to make recon scans--maybe the intel people can figure out where Kochte went before the Pretender's people get there. Now, the nasty bit is that we daren't give you too many ships, because if the enemy doesn't know there's something to see there, we don't want to tip our hand. If you're desperate, you can call for reinforcements, but avoid it if possible. Preserving your ships is not--I say again, *not*--a priority."

"Now the good news, such as it is." Blackthorne tossed over a set of datachips. "Since we don't dam' well care if you lose your ships, we're going to make it easier for you to do that. Those chips are the engineering overrides which will let you take your drives past redline. I will not tell you how long it took me to persuade BuShips to give those over, but you can now maneuver your ships in ways they were plainly not built to withstand. Hope it helps you stay out of harm's way."

The admiral stood up and held out his hand. "Captain, you have your orders. Godspeed...and good hunting."

CanAm II will use small, fast moving squadrons in cinematic movement. A version of the WDA Redline, Evasive Maneuvers, and Emergency Thrust will be available for those captains who care to risk it. SSDs will be provided by me, but please bring miniatures: any Human nationality, 3 BC and 6 CL (or similar size ships).


TABLE #2
Game Name Game Type Game Master Players
Junkyard War Full Thrust Dan Blezek 4-8
Description
Complexity: Moderate

ESU Sub-Commander Viktor Tolstoy was enjoying the morning shift on Dry Dock 3, referred to by his man as the most boring place in the universe. He had his feet up on his desk, reading daily reports from his engineers. Viktor was pleased to note they had almost completed repairs on several of his ships. His enjoyment abruptly ended when his XO sent him an urgent message: "Commander, we're under attack!"

Welcome to the Junkyard War.

Junkyard War is a Full Thrust scenario for 4-6 players. Take the role of the raiders trying to disable Dry Dock 3 and the ships under repair and the big target, an Fleet Carrier undergoing extensive refitting. Or if you prefer, play the valiant defenders.


TABLE #3
Game Name Game Type Game Master Players
FMA Pirates, 2789 FMA Nick Caldwell 2-6
Description
FMA Pirates, 2789! Yo, ho, ho and a bottle of synth-a-rum! Join us once again as we set solar sail into the uncharted wilds of the galaxy. Players will have to contend with Space Pirates, Alien Rights Activists, Native Uprisings, Galactic Police, Circus Performers and the Press in a comic-drama of epic proportions. It's chain-cutlasses now, men! Ookla-ookla-ookla Mok!


TABLE #4
Game Name Game Type Game Master Players
Hot Spot Dirtside II Jon Davis 3-5
Description
Complexity: Moderate

A radioactives processing facility is currently being held by the Renegade Legion and must be captured for the glorious Terran Overlord Government. Please be advised, Centurion, that the facility is on a volcanic crust. Tanks with treads would not be 'prudent.'


TABLE #5
Game Name Game Type Game Master Players
A Change of Orders Stargrunt 2 Tom Barlcay 4-8
Description
The outpost world of Ayers Rock has found itself a battleground between the Eurasian Solar Union and the Oceanic Union. A Garden world, probably ideal in the long run for full colonization, it is a small planet a long way from Earth. The distance is the only factor which has allowed the OUDF to lay claim to this otherwise prime sample of real estate. This same distance has, until now, served as a key barrier to the interest of the Solar Union. However, recent reports from biological research teams sponsored jointly by the IAS and the OUDF seem to indicate the presence of some rather amazing organic agents with some potential anti-agathic properties. Suddenly, the ESU is interested and Ayers Rock finds itself a zone of conflict.

Both the ESU and the OUDF have strike forces operating on Ayers Rock, protecting scientists gathering samples and data, and striking at enemy formations doing similar jobs. Recently, conflict levels have escalated as both sides have pumped in greater force commitments. For the ESU, this isn't a huge increase in commitment, the Solar Union just has a large armed forces. For the OUDF, this represents a greater commitment, but Ayers Rock represents a big opportunity for the OU down the line a few decades.

This scenario simply reflects how Murphy sometimes takes a hand in warfare to introduce unexpected variables. No battle plan survives contact with the enemy.

For more information: http://www.stargrunt.ca/scenarios_aar/scenario_change_of_orders/scenario_change_of_orders.htm


TABLE #6
Game Name Game Type Game Master Players
Full Torque Full Thrust Jon Mollison 2-8
Description
Ready to take a demolition derby to the next level? 8 fully customized muscle cars - kitted out with the latest in high tech heavy weaponry - meet in the desert badlands to determine who is the real Road Warrior. Rules used will be Full Thrust (modified to represent vehicular combat, natch.)


TABLE #7
Game Name Game Type Game Master Players
Open Gaming Open Gaming N/A N/A
Description
This table is available for open gaming.


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Last Modified: Monday, 25-Feb-2002 09:20:31 CST