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This event is a relatively straightforward Stargrunt II scenario, involving
an attack by a light raiding party on a supply convoy.
The players will be divided into two sides, one controling the convoy and
its security force, and the other controling an attacking force whose goal
is to prevent the convoy from reaching its destination. The convoy is
carrying urgently needed supplies and ammunition for a larger battle
currently being fought elsewhere. The attackers are a small force sent
"behind the lines" to prevent such reinforcment from reaching the main
battle area.
Troop strengh will be approximately one platoon per side, though the convoy
force will also have vehicles. The gamemaster will provide all figures and
terrain, and extra figures will be available to vary the scenario,
depending on how many players turn up at game time. We'll make sure each
player has at least a couple of elements (troop squads, vehicles) to
control during the game.
Deployment of the attackers will be hidden, using a map of the terrain to
indicate to the GM positions of each attacking force squad. Each side will
be allowed a short period of time before the start of the game to confer
over tactics and deployment of troops. The attacking force commander will
provide brief written orders to his squad commanders before the ambush, and
strict radio discipline will be required or the attacking forces' positions
will be revealed. This means the attacking players won't be allowed to talk
to each other at the table once the game starts until the actual fighting
begins, and the attacking force commander will need to set a specific set
of conditions to initiate the ambush. Further details will be provided to
the players at game time in a briefing handout.
Victory conditions are simple: the convoy must get the supplies through
the ambush and on to the battle (in game terms, off the opposite side of
the table with a reasonable chance of getting away), and the attacking
force must prevent this from happening.
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