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Complexity: Introductory
Yesterday, Gamma IV was nowhere. That was yesterday...
"Rodger, out", answered Viper. Time to take out that supply depo on
Gamma IV. Mission details were sketchy, but Alpha squadron was
tasked to launch in atmospheric fighters over the dustball, and take
it out. At least they gave him a few stealth fighters. "Military
Intelligence, my foot," he thought. This mission was a real gamble,
no one knew the strength or quality of the fighter group stationed
there. Viper thumbed the afterburners, armed all missiles, and
started scanning the skies for defending fighters.
"Gold leader, reporting in." Until yesterday, defending Gamma IV was
a cake walk. Then somebody decided it was important. Jester checked
his displays yet again, his weary eyes on automatic. 12 hours of
combat air patrol was starting to get to even the best of his fighter
jocks. Bored pilots riding 12 tons of air to air missiles was not a
Good Thing. At least the AAA tank drivers could curl up and take a
nap, Jester thought. Just then, every light in the c ockpit came
alive. "Gold squad, time to turn and burn!"
AfterThrust uses stardard Full Thrust FB rules, modified for close
atmospheric fighter combat, including house rules for air-to-air
missiles, tailing, and fighter aces. Novice players welcomed, please
choose your callsign before the event.
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