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Sunday Morning Schedule
NOTE: This schedule may change without warning.
Sunday, February 29th, 2004, 9am-1pm
Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6
| TABLE #1
|
| Game Name |
Game Type |
Game Master |
Players |
| Ambush in the Bremen Corridor |
Full Thrust |
Dan Blezek |
2-6 |
| Description |
|
Complexity: Moderate
Conditions at the siege and blockade of the Fountaunig system
have deteriorated and supplies and fresh troops are needed to
hold out against the Eurasian onslaught. In response to the
ground fortress' distress calls, a Neu Swabian League naval
task force has been directed to resupply and reinforce the
fortress and harass the blockading naval groups.
Eurasian Forces Are Determined To Maintain The Siege And
Blockade And Have Prepared A Strike Force To Disrupt The
NSL's Resupply Efforts.
|
| TABLE #2
|
| Game Name |
Game Type |
Game Master |
Players |
| The Last Stand of the Homonovus |
EFSB |
Aaron Newman |
4-6 |
| Description |
|
Complexity: Introductory
The Homonovus was the largest starship ever built. The pride of the Centauri
Navy, at the height of the empire, even the Centauri have never built another
ship like it. In the decades since, technology has passed the Homonovus by. The
weapons array of the smaller Primus class Battlecruisers are more formidable,
and many of the Homonovus' own systems are obsolete. Out of nostalgia for
their once-great empire, the Centauri Navy has keep the Homonovus commissioned,
though it never breaks orbit from its final station at Coutor where it has
become more a museum than an active part of the defense network.
Three months into the second Narn-Centauri War, things are not going well for
the Narn. But in the Homonovus, an operational warship, at a lightly guarded
colony at the edge of Centauri space, they see an opportunity. How demoralizing
it will be for the Centauri to see their beloved dreadnought come back to
Centauri Prime, at the head of a Narn fleet!
This is an EFSB scenario for 4-6 players (familiarity with EFSB or FT is
recommended, but not required).
|
| TABLE #3
|
| Game Name |
Game Type |
Game Master |
Players |
| Open Gaming |
Open Gaming |
N/A |
N/A |
| Description |
|
This table is available for open gaming
|
| TABLE #4
|
| Game Name |
Game Type |
Game Master |
Players |
| Battle of Durango |
Dirtside II |
Mark Kochte |
4-6 |
| Description |
|
Complexity: Introductory to Moderate
The year is 2055. The Second Seccessionist War, America's
Second Civil War, has been raging for 5 long and bloody years.
It wasn't just a North-South thing at this point; every armed
group of red-neck militia who were disgruntled with the way
the American Government had been handling things for decades
joined in to combat the provisional Military Government, which
took over soon after the assassination of President Amy
Koslowski.
The city of Durango, Colorado, had a long history of being a
"gun-toting redneck" kind of town, and soon became one of the
central staging areas and headquarters for various
anti-government militia during the Second Civil War. The
groups that controlled Durango had acquired the firepower to
keep it for a long time. The Provisional Military Government
knew Durango was going to be a key city in case the League of
Latin American Republics decided to capitalize on the
confusion in the aftermath of this civil war and invade the
SouthWest. Thus units from said provisional Military
Government, along with combat forces from both the British and
the Canadians, set up a three-pronged attack. A
Canadian stop-gap force consisting of a heavy infantry brigade
and two companies of light armour were air-lifted into Cortez
and moved swiftly to take Mancos, hold up the pass from any
relief units that might come out of Durango, and seize all
avenues of escape from Durango to the west/southwest via Rtes
160 or 140. A larger force had painstakingly moved westward
across Rte 160 after staging in Pagoda Springs, and was meant
to draw off as much of the main combat units defending Durango
as possible. This would allow the smaller, faster, third
armoured force to rush in on Rte 550 from Ouray, through the
passes on either side of Silverton, and dash down into Durango
from the lightly-defended north, seizing the city with swift
and decisive action.
Alas, reality did not always match up very well with the
best-laid plans...
|
| TABLE #5
|
| Game Name |
Game Type |
Game Master |
Players |
| FMA Frag |
FMA |
Mike Hudak |
2-8 |
| Description |
|
Complexity: Introductory
Well, what do you want to do when you're all bleary eyed
on Sun morning from no sleep and an advanced case of
lead poisoning.....
Why, blast your buddies to smithereens in a light
hearted game, of course!
Take equal parts Frag, the 1st person shooter computer
game moved to tabletop; FMA - stripped down to it's ultra
crunchy goodness; and a bunch of over the top combat weapons
and gear suitably appropriate for half asleep players....
mix well (shaken, not stirred)..... serve cold and you have:
FMA-Frag!
Bring your favorite miniature, or use one of the ones
provided, and have a rip roaring time:
- Taking over your opponents through computer hacks
- Apply enough stimpacks to be a walking pharmaceutical company
- Walk through walls with /no clipping on
- Drop a portable nuke on your best buddy
We'll have some everyone for yourself games, and possibly
some capture the flag by request.
|
| TABLE #6
|
| Game Name |
Game Type |
Game Master |
Players |
| Open Gaming |
Open Gaming |
N/A |
N/A |
| Description |
|
This table is available for open gaming
|
|