From: Phil Pournelle (phillip.pournelle_at_navy.mil) I had a wonderful time on Saturday at the Ground Zero Games Convention on Saturday in Lancaster, PA. Games included several Full Thrust games (including my Star Wars game), Dirtside II and StarGrunt (I ran another Star Wars based SG game). The best event by far was the Burden of Command game where there were two tactical level StarGrunt Scenarios that were related to each other but on two different tables with a Command element in another room. The Command element gained situational awareness based only on radio calls from the leaders of the two teams, periodic photos from drones and satellite (done by Digital Camera) or if they got on a VTOL and flew out to the scene, thus losing inputs from higher echelons and special sources. The referees did a great job in both playing the bad guys and facilitating the game. They clearly had thought out the game and play tested it. Everyone had a great job. There was a 4:1 ratio between players and referees. I don't know how many confederates they used. I've always wanted to run a series of games where a Full Thrust game covered fleet action with a follow on amphibious assault. This would lead to a DirtSide II Battalion scale assault supported by Orbital Bombardment. In turn this would lead to a StarGrunt game at the Platoon/Company level in a city where a force is attempting to capture the terminal objective. I think these can be done in serial. Doing it in parallel with the Burden of Command split scene might be fun or just a complete disaster.