Feb 25-27,2005
Feb 24-26, 2006
Feb 23-25, 2007
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
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GZG-ECC 8 Schedule
Friday, February 25th, 2004: 7-11 pm
These schedules may change without warning.
| Full Thrust Frag |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jerry Han |
Full Thrust Variant |
2-10 |
| Description |
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The true test of a Captain's skill is when it's ship versus ship alone. So
it is here. Everybody gets the same ship, and everybody gets the same
orders: at the end of the day, get the highest kill total.
Of course, it's more fun when you have to deal with the asteroids, the
nebulae, the black holes, and the random bits of equipment left drifting
around from previous combats in the same sector. Full Thrust meets Frag -
and the world will never be the same.
Feel free to bring your own miniature, or there will be ones made
available. Please bring something in the heavy cruiser/battlecruiser range
e.g. a NAC Majestic
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| Assault on Manesseh IV |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jon Davis |
Full Thrust |
4-7 |
| Description |
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The unfortunate diplomatic incident between StarLord Hadel and the Takurian
ambassador's wife at a recent dinner party has roused tensions in the Galen
sector. Hadel has enlisted his Sylvian allies in order to "make a statement"
in the Takurian colony system of Manessah.
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| Albedo 0.15 - Escape Velocity 25009 |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Eddie Daub |
Full thrust with Mods |
4-8 |
| Description |
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"So the Fellsite Brotherhood thinks it can out manuver the Laramariat
Tetragramaton blockade by slipping through some obscure little
backend planetary system. Thus allowing their F.I.S.T allies escape.
Have we got a surprise for them!.......Oh,by the way.......
What's that vague position marker on the aft scan I thought I just saw?"
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| Last Bot Standing |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
John Lerchey |
Dirtside II - RIVETs Mod |
2-4 |
| Description |
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The BOPPER Control and Production Complex (BCPC) opened the access doors for
the scouting Light BOPPERs. The LBs floated in on cushions of air and
immediately began to dowload their discoverys. The ENEMY BCPC at 234,931
had been damaged sufficiently to stop producing BOPPERs and the last of the
Big BOPPERs were finishing the demolition. The BCPCs battle reflex indicators
suddenly increased as the LBs reported that there was another unknown, and
therefor ENEMY BCPC located at 030, 028. The impossibility of the BCPC
having failed to notice an enemy BCPC within 10 km of itself never entered
its limited computational processes. It knew only one thing - the ENEMY
BCPC must be destroyed. The BCPC rapidly organized a table of attack vectors
for its units and the production lines activated. BOPPERs began to roll out
of the bays. The ENEMY BCPC must be destroyed...
Can your BCPC produce the right mix of BOPPERs to defeat and destroy the
ENEMY BCPC? Who *is* the ENEMY BCPC? Who cares? It's not YOU.
For more information:
http://okapi.andrew.cmu.edu/lerchey/www/DSII/RIVET-DSII.html
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| Zombie Smackdown 4: Beyond Facility 23 |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Damond Walker |
FMA Skirmish |
4-6 |
| Description |
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"Things have gone to hell in a handbasket.", SFC York mumbled to no one in
particular. The convoy, if you could call two hummers a convoy, wasted no
time getting the Doctor and the Technician out of the facility proper. The
vehicles sped at near redline speed past the main gate. Manning the '60 in
the trailing hummer SPC Johanson send round after round streaming back
towards the facility. Between bursts York could hear Johanson yelling
through the mic "What the hell!" over and over. "Two klicks to the
extraction point gentlemen.", York yelled over the mic. "Rodger that!",
came the response from SGT Johnson in the trailing hummer.
"Punch it Wilks! Extraction should be on it's way and I don't want to miss
it.", said York. "She's already going as fast as she can Sarge!",
responded Wilks. The hummer, covered in chunks of the dead, sped up as
fast as its diesel would allow. Checking in the rear view mirror York
ordered Johanson to cease fire.
The calm was broken only by the heaving breaths and curses of the soldiers
in the hummer. York turned to survey the status of his boys and the civie
crammed into the rear of the hummer. Their expressions showed a mixture of
exhaustion and nervous energy exhibited by the hunted. York eyed the
technician whose demeanor during the operation hinted at someone who had
seen action in the past. The Doctor, by now a puddle of mush, was safely
tucked into the trailing hummer.
York turned to the driver as he felt a slight deceleration. "We make this
last turn and we're home free Sarge.", yelled Wick in his excitement. At
the apex of the turn, going almost too fast, Wick let out a high pitched
scream and slumped over the wheel as blood sprayed freely from his ears and
nose. "Greys! Greys! Greys!", yelled York over the radio as he tried to
control the hummer from the front passenger seat. Out of the corner of his
eye York could just discern a small grey shape emerge from the woods.
Squealing rubber met gravel as the battered hummer vaulted off the side of
the road and towards the treeline.
The hummer and its occupants flew almost independently towards the treeline
"Hold on gu....." was all York could scream and then all was black.
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| Pickup Stargrunt Game |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Tom Barclay |
SG2 |
4-10 |
| Description |
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It has been a long, cold, and bloody winter on the sparsely settled
and almost barbaric colony world of New Toronto. Even the Colonial
Hockey League has shutdown this year. Visits to the nearest neighbour,
another NAC breakaway world known as Nu Yoak, has been made very
complicated by the rare and
yet-to-be-actually-witnessed-but-frequently-reported Mad Aardvark
Syndrome which has resulted in the closure of borders and vast delays
for the cigarette smuggling industry.
All this has made the occupants of New Toronto (New-Tors for short,
often translated by nearby neighbors from Nouveau Ottawa as Neuters)
surly, violent, and utterly hostile. Add this to their previous
uncouth, surly, and questionably hygenic ways and an outbreak of
outright bloodletting was almost inevitable. And the local Communist
Broadcasting Corporation trying to get rid of the venerable but
pugilistic reiigious leader Dawn-Cherry (reputed inventor of the
plaid sport jacket) was just the straw that broke the camels back,
although the Neuters had to look up 'camel' in the encylopoedia
first.... then came the shooting, looting, and general carrying on
in loud voices.... 'Boy, Fetch me my plasma gun, I smell a Scarberian!'
At any rate, things have come to a head. Two factions, armed to the
teeth, have squared off to settle the most important debate ever
in Neuter history - the question of whether New Toronto actually
revolves around their mayor Mel Lastgasp or whether it is the
entire galactic disk that does!
Proponents of each theory have brought large quantities of weaponry,
ammunition, beer, maple syrup, and warm mittens. The general battle
plan boils down to "I'm right and you are dead". The matter will be
resolved by the complete destruction of the other side, or when the
CHL strike is over (at which point all hostilities cease - after all,
you may want to kill them other guys, but this is HOCKEY we're talking
about!)
So, come on out, bring your troops or use those provided. Fight for
your side until you run out of little lead guys to move, time, or the
strength to pickup and roll dice..... :)
Beginners welcome! Enthusiasm is Mandatory! Carnage is Guaranteed!
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