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GZG-ECC 8
Feb 25-27,2005
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Future
GZG-ECC 9
Feb 24-26, 2006

GZG-ECC 10
Feb 23-25, 2007

Past
GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC 7
Feb 27-29, 2004

   

GZG-ECC 8 Schedule

Friday, February 25th, 2004: 7-11 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Full Thrust Frag
Complexity Game Master Game Type Players
Introductory Jerry Han Full Thrust Variant 2-10
Description
The true test of a Captain's skill is when it's ship versus ship alone. So it is here. Everybody gets the same ship, and everybody gets the same orders: at the end of the day, get the highest kill total.

Of course, it's more fun when you have to deal with the asteroids, the nebulae, the black holes, and the random bits of equipment left drifting around from previous combats in the same sector. Full Thrust meets Frag - and the world will never be the same.

Feel free to bring your own miniature, or there will be ones made available. Please bring something in the heavy cruiser/battlecruiser range e.g. a NAC Majestic

TABLE #2
Assault on Manesseh IV
Complexity Game Master Game Type Players
Introductory Jon Davis Full Thrust 4-7
Description
The unfortunate diplomatic incident between StarLord Hadel and the Takurian ambassador's wife at a recent dinner party has roused tensions in the Galen sector. Hadel has enlisted his Sylvian allies in order to "make a statement" in the Takurian colony system of Manessah.

TABLE #3
Albedo 0.15 - Escape Velocity 25009
Complexity Game Master Game Type Players
Introductory Eddie Daub Full thrust with Mods 4-8
Description
"So the Fellsite Brotherhood thinks it can out manuver the Laramariat Tetragramaton blockade by slipping through some obscure little backend planetary system. Thus allowing their F.I.S.T allies escape.

Have we got a surprise for them!.......Oh,by the way....... What's that vague position marker on the aft scan I thought I just saw?"

TABLE #4
Last Bot Standing
Complexity Game Master Game Type Players
Moderate John Lerchey Dirtside II - RIVETs Mod 2-4
Description
The BOPPER Control and Production Complex (BCPC) opened the access doors for the scouting Light BOPPERs. The LBs floated in on cushions of air and immediately began to dowload their discoverys. The ENEMY BCPC at 234,931 had been damaged sufficiently to stop producing BOPPERs and the last of the Big BOPPERs were finishing the demolition. The BCPCs battle reflex indicators suddenly increased as the LBs reported that there was another unknown, and therefor ENEMY BCPC located at 030, 028. The impossibility of the BCPC having failed to notice an enemy BCPC within 10 km of itself never entered its limited computational processes. It knew only one thing - the ENEMY BCPC must be destroyed. The BCPC rapidly organized a table of attack vectors for its units and the production lines activated. BOPPERs began to roll out of the bays. The ENEMY BCPC must be destroyed...

Can your BCPC produce the right mix of BOPPERs to defeat and destroy the ENEMY BCPC? Who *is* the ENEMY BCPC? Who cares? It's not YOU.

For more information: http://okapi.andrew.cmu.edu/lerchey/www/DSII/RIVET-DSII.html

TABLE #5
Zombie Smackdown 4: Beyond Facility 23
Complexity Game Master Game Type Players
Introductory Damond Walker FMA Skirmish 4-6
Description
"Things have gone to hell in a handbasket.", SFC York mumbled to no one in particular. The convoy, if you could call two hummers a convoy, wasted no time getting the Doctor and the Technician out of the facility proper. The vehicles sped at near redline speed past the main gate. Manning the '60 in the trailing hummer SPC Johanson send round after round streaming back towards the facility. Between bursts York could hear Johanson yelling through the mic "What the hell!" over and over. "Two klicks to the extraction point gentlemen.", York yelled over the mic. "Rodger that!", came the response from SGT Johnson in the trailing hummer.

"Punch it Wilks! Extraction should be on it's way and I don't want to miss it.", said York. "She's already going as fast as she can Sarge!", responded Wilks. The hummer, covered in chunks of the dead, sped up as fast as its diesel would allow. Checking in the rear view mirror York ordered Johanson to cease fire.

The calm was broken only by the heaving breaths and curses of the soldiers in the hummer. York turned to survey the status of his boys and the civie crammed into the rear of the hummer. Their expressions showed a mixture of exhaustion and nervous energy exhibited by the hunted. York eyed the technician whose demeanor during the operation hinted at someone who had seen action in the past. The Doctor, by now a puddle of mush, was safely tucked into the trailing hummer.

York turned to the driver as he felt a slight deceleration. "We make this last turn and we're home free Sarge.", yelled Wick in his excitement. At the apex of the turn, going almost too fast, Wick let out a high pitched scream and slumped over the wheel as blood sprayed freely from his ears and nose. "Greys! Greys! Greys!", yelled York over the radio as he tried to control the hummer from the front passenger seat. Out of the corner of his eye York could just discern a small grey shape emerge from the woods. Squealing rubber met gravel as the battered hummer vaulted off the side of the road and towards the treeline.

The hummer and its occupants flew almost independently towards the treeline "Hold on gu....." was all York could scream and then all was black.

TABLE #6
Pickup Stargrunt Game
Complexity Game Master Game Type Players
Moderate Tom Barclay SG2 4-10
Description
It has been a long, cold, and bloody winter on the sparsely settled and almost barbaric colony world of New Toronto. Even the Colonial Hockey League has shutdown this year. Visits to the nearest neighbour, another NAC breakaway world known as Nu Yoak, has been made very complicated by the rare and yet-to-be-actually-witnessed-but-frequently-reported Mad Aardvark Syndrome which has resulted in the closure of borders and vast delays for the cigarette smuggling industry.

All this has made the occupants of New Toronto (New-Tors for short, often translated by nearby neighbors from Nouveau Ottawa as Neuters) surly, violent, and utterly hostile. Add this to their previous uncouth, surly, and questionably hygenic ways and an outbreak of outright bloodletting was almost inevitable. And the local Communist Broadcasting Corporation trying to get rid of the venerable but pugilistic reiigious leader Dawn-Cherry (reputed inventor of the plaid sport jacket) was just the straw that broke the camels back, although the Neuters had to look up 'camel' in the encylopoedia first.... then came the shooting, looting, and general carrying on in loud voices.... 'Boy, Fetch me my plasma gun, I smell a Scarberian!'

At any rate, things have come to a head. Two factions, armed to the teeth, have squared off to settle the most important debate ever in Neuter history - the question of whether New Toronto actually revolves around their mayor Mel Lastgasp or whether it is the entire galactic disk that does!

Proponents of each theory have brought large quantities of weaponry, ammunition, beer, maple syrup, and warm mittens. The general battle plan boils down to "I'm right and you are dead". The matter will be resolved by the complete destruction of the other side, or when the CHL strike is over (at which point all hostilities cease - after all, you may want to kill them other guys, but this is HOCKEY we're talking about!)

So, come on out, bring your troops or use those provided. Fight for your side until you run out of little lead guys to move, time, or the strength to pickup and roll dice..... :)

Beginners welcome! Enthusiasm is Mandatory! Carnage is Guaranteed!

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Last Modified: Sunday, 13-Feb-2005 23:23:47 CST