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GZG-ECC 8
Feb 25-27,2005
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Future
GZG-ECC 9
Feb 24-26, 2006

GZG-ECC 10
Feb 23-25, 2007

Past
GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC 7
Feb 27-29, 2004

   

GZG-ECC 8 Schedule

Saturday, February 26th, 2004: 9 am - 1 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Full Sail!
Complexity Game Master Game Type Players
Introductory Mike Hudak Full Thrust Variant 3-9
Description
Ahoy ye landlubbers. Hoist yer sails and load yer cannons for an excursion of adventure on the seven seas..... Sail your fleet, explore exotic islands, plunder treasure, acquire a crew, and even blast all of those other explorers to smithereens.

Full Sail will use Cinematic Full thrust rules, with all ships armed with beams (cannon). All ships and fleets will be provided (ships will be Pirates of the Spanish Main miniatures.)

The fleet that ends with the most treasure, either in their home port or on their ships, wins the game.

Intended for 3-6 players (there are 3 fleets in Spanish Main), but can take up to 9 if there is interest.

TABLE #2
Battle of Hawthorne System
Complexity Game Master Game Type Players
Moderate Phil Pournelle FT with House Rules 2-6
Description
The Rebel Fleet takes a stand to control the strategic crossroads of the Hawthorne system.

TABLE #3
Painting Seminar
Complexity Game Master Game Type Players
Introductory Rick Rutherford Other 4-8
Description
A painting seminar and lesson from Rick Rutherford. He will provide brushes, paints, and primed figures, but you're welcome to bring any of your own figures or supplies.

TABLE #4
Return to the Gramicci Pass
Complexity Game Master Game Type Players
Moderate Mark Kochte Dirtside 2.5 4-6
Description
On the Outrim World of Bufera ("storm"), UNSC Colonial Armed Forces are engaged in a desperate struggle to prevent the ESU from overrunning the planet and taking over the local government. What started as a heavy skirmish has turned into a small-scale war. The Gramicci Pass was one area that bore witness to some of the more interesting battles.

The scenario utilizes a "fog of war" concept in that both sides have "sealed orders" and must achieve those goals, as well as frustrate the goals of the other side if possible. Objectives and missions of either side may not be clear. And could possibly change during the course of the game.

The scenario will feature some of the recent rules being worked over for possible inclusion in Dirtside 3 (hence the '2.5' designation).

Please see the GM Saturday morning for your orders and assignment.

TABLE #5
Zombies In The 'Hood
Complexity Game Master Game Type Players
Introductory Jerry Accord FMA Skirmish 2-6
Description
The walking dead. Brain-eating cannibals. Zombies. The outbreaks spread like wildfire and threaten to end civilization as we know it. What better time to knock over a bank? Just get in and out fast and watch out for the shambling hordes. Oh, that rumor of some zombie-controlling voodoo priest leading the local resistance? That's just a rumor. Right?

TABLE #6
A Small Matter of the Bonus...?
Complexity Game Master Game Type Players
Moderate Stuart Murray Cinegrunt 4-8
Description
"Colonel, we have a problem."
"Can I finish my pizza, or is it important ?"
"Its important, Sir."
"OK, let's have it."
"Sir, its time for the GZG ECC again..."
"And ?"
"Sir, they are doing it again..."
"Look, if you don't want to be cleaning latrines until the end of your tour just spit it out man !"
"Sir, its CINEGRUNT, Sir. Its the worst Sir, its CINEGRUNT, Aliens vs Marines , Sir. They are doing it again, Sir"
"WHAT, NO !, Tell me its not so..."
Bribe, cheat, sell your small children and animals, do what you have to do, just don't miss out on...
...DUMB MARINES, SMART WEAPONS, MEAN BUGS, AND MORE HOLES IN THE PLOT THAN IN YOUR GRANNIES STRING VEST !

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Last Modified: Saturday, 05-Feb-2005 13:54:57 CST