Feb 25-27,2005
Feb 24-26, 2006
Feb 23-25, 2007
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
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GZG-ECC 8 Schedule
Saturday, February 26th, 2004: 9 am - 1 pm
These schedules may change without warning.
| Full Sail! |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Hudak |
Full Thrust Variant |
3-9 |
| Description |
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Ahoy ye landlubbers. Hoist yer sails and load yer cannons for an excursion
of adventure on the seven seas..... Sail your fleet, explore exotic islands,
plunder treasure, acquire a crew, and even blast all of those other explorers
to smithereens.
Full Sail will use Cinematic Full thrust rules, with all ships armed with
beams (cannon). All ships and fleets will be provided (ships will be
Pirates of the Spanish Main miniatures.)
The fleet that ends with the most treasure, either in their home
port or on their ships, wins the game.
Intended for 3-6 players (there are 3 fleets in Spanish Main),
but can take up to 9 if there is interest.
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| Battle of Hawthorne System |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Phil Pournelle |
FT with House Rules |
2-6 |
| Description |
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The Rebel Fleet takes a stand to control the
strategic crossroads of the Hawthorne system.
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| Painting Seminar |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Rick Rutherford |
Other |
4-8 |
| Description |
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A painting seminar and lesson from Rick Rutherford.
He will provide brushes, paints, and primed figures, but you're
welcome to bring any of your own figures or supplies.
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| Return to the Gramicci Pass |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Mark Kochte |
Dirtside 2.5 |
4-6 |
| Description |
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On the Outrim World of Bufera ("storm"), UNSC Colonial
Armed Forces are engaged in a desperate struggle to prevent the ESU
from overrunning the planet and taking over the local government.
What started as a heavy skirmish has turned into a small-scale war.
The Gramicci Pass was one area that bore witness to some of the more
interesting battles.
The scenario utilizes a "fog of war" concept in that both sides have
"sealed orders" and must achieve those goals, as well as frustrate the
goals of the other side if possible. Objectives and missions of either
side may not be clear. And could possibly change during the course of
the game.
The scenario will feature some of the recent rules being worked over
for possible inclusion in Dirtside 3 (hence the '2.5' designation).
Please see the GM Saturday morning for your orders and assignment.
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| Zombies In The 'Hood |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jerry Accord |
FMA Skirmish |
2-6 |
| Description |
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The walking dead. Brain-eating cannibals. Zombies. The outbreaks
spread like wildfire and threaten to end civilization as we know it.
What better time to knock over a bank? Just get in and out fast and
watch out for the shambling hordes. Oh, that rumor of some
zombie-controlling voodoo priest leading the local resistance?
That's just a rumor. Right?
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| A Small Matter of the Bonus...? |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Stuart Murray |
Cinegrunt |
4-8 |
| Description |
"Colonel, we have a problem."
"Can I finish my pizza, or is it important ?"
"Its important, Sir."
"OK, let's have it."
"Sir, its time for the GZG ECC again..."
"And ?"
"Sir, they are doing it again..."
"Look, if you don't want to be cleaning latrines until the end of your
tour just spit it out man !"
"Sir, its CINEGRUNT, Sir. Its the worst Sir, its CINEGRUNT, Aliens vs
Marines , Sir. They are doing it again, Sir"
"WHAT, NO !, Tell me its not so..."
Bribe, cheat, sell your small children and animals, do what you have to
do, just don't miss out on...
...DUMB MARINES, SMART WEAPONS, MEAN BUGS, AND MORE HOLES IN THE PLOT
THAN IN YOUR GRANNIES STRING VEST !
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