Feb 25-27,2005
Feb 24-26, 2006
Feb 23-25, 2007
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
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GZG-ECC 8 Schedule
Saturday, February 26th, 2004: 2-6 pm
These schedules may change without warning.
| Full Metal Thrust: Attack On The Death Star |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Martin Connell & Steve Barosi |
Full Metal Thrust (FT & FMA) |
4-10 |
| Description |
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Get ready to play FMA Skirmish in deep space as you command the ships from the
glorious last battle of the first Star Wars film. Take control of Tie
fighters for the filthy imperial scum or choose to fight with the Force behind
you in the X & Y wings of the Rebellion.
The Emperor commands you to thwart the Rebel attack, sally forth with endless
waves of deadly Tie fighters and blast the Rebels down with gun turrets on
the Death Star.
The Rebels must attempt to get into the trench and land the perfect shot with
a proton torpedo. Make use of the Force to boost your pilot's accuracy
or piloting skill. Use your R2 unit to angle shields and repair your ship.
Let your wingman take the hit for you as you attempt to zero in on that all
important last shot.
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| And the Sky Full of Stars |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Aaron Newman |
EarthForce Sourcebook |
4-8 |
| Description |
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Withdrawl, Strategic Retreat, Regrouping,
Strengthening Supply Lines. These were the terms the
Earth Force press releases used. But the residents of
the Delphi IV Colony used a different term.
Evacuation. The Minbari were coming, and nothing EarthForce
could do was going to stop them.
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| Ancient Eyes Always Watching |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Vincent Johnston |
Full Thrust |
4-8 |
| Description |
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During hostile conflicts between the ESU and NAC, attrition of
resources has cost both sides greatly. With the war settling down,
the Sa'Vasku decide to keep it going. Witnessing a battle between
the two human sides, the Sa'Vasku must decide if this is the time
to enter the conflict. Engage one or both sides? Perhaps force a
peace between them to strengthen an alliance against the KraVak?
Or watch and take notes for future action?
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| Barbarians at the Gate |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
John Lerchey |
Dirtside 2 |
2-5 |
| Description |
|
The discovery of the "Stargate" on Earth in the late 21st Century opened the
path to colonization. It also, however, opened the path to wars with new
and often alien enemies. PX24513, "Tuffley's Hope" is a sparsely populated
mining outpost with a defensive military presence. Mining operations have
managed to pay for the cost of the colony and are beginning to turn a profit.
The latest convoy of trucks is passing Checkpoint Beta when the radio
crackles to life in the command center.
"Gate 1 to Command. Gate 1 to Command. We have an unscheduled activation!"
"Command to Gate 1. It's likely the new drilling gear that we requested.
Keep an eye out and let us know."
"Gate 1 to Command. Roger that."
"Gate 1 to Command! They aren't our trucks! Good Lord! They're tanks
and they're floating. Holy Sh..." CCCRRAAACCK!
"Command to Gate 1. Come in Gate 1."
"Command to all elements. Hostiles coming through the gate! This is NOT
a drill!"
Tuffley's Hope is being invaded by an alien force with unknown but hostile
intent. Can the command repel the enemy and secure the gate, or will
the aliens achieve whatever their sinister goals might be?
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| Imperial Assault |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Phil Pournelle |
SG2 |
6 |
| Description |
|
Ambush an Imperial Assault
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| Carnage Con Queso 5 - Return of the Media |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Adrian Johnson |
SG2 Variant |
2-8 |
| Description |
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Carnage Con Queso is a "Bring Your Own Squad" Stargrunt II (well, sort of)
game, in which the players are competing for resources in a confined
environment. Started by Mike Sarno at GZG-ECC 4, this game has been run
every year since in one form or another. Join us for some quirky and fun
gaming as a break from the more "serious" events!
This year's version features the Return of the Media. For those Con Queso
"Veterans" who have joined us before, you only thought you wiped out the
nasty, evil reporters back during Carnage Con Queso II (at GZG-ECC 5).
Well, we've got news for you... it just isn't so.
Welcome back to the hills and forests of Fromage III. The Limburgers,
those feisty rulers of the poor, embattled world are at it again. They
nearly wiped out their own population once a few years back. Then they
exported their brand of insanity to the planet Käse and were barely
repelled. Now they're facing civil war back home after the recent death of
the family patriarch and his final words "to the strongest..."
The UNSC has by this point completely given up hope of ever bringing sanity
and peace to this sector. They've tried negotiation. They've tried
threats. They've tried embargoes. Now, they're trying money. The UN has
paid a number of different private military contractors to give it another
try (mostly to try to keep things out of the international press). Foreign
forces have once again landed on Fromage III, and for a brief moment it
looked like peace might prevail. The Limburger kin stopped fighting each
other - but only to arrange their traditional reaction to foreign meddling:
blockade. The mercenary troops have been cut off, and in an attempt to
divide and conquer, the Limburgers have allowed a few supplies to reach the
area. The starving troops have to grab what they can as quickly as possible.
For the beleaguered foreign mercs it looked like things couldn't get much
worse. Then the Limburgers unleashed their secret weapon: The Media.
Some Veteran Con Queso players might remember the last time Media turned up
to interfere. Mike Hudak went on a rampage, tossing caution (and victory
conditions) to the winds, with the single goal of wiping out ace reporter
Brun Hilda and her trusty sidekicks. Well, Mike, you missed. Or maybe GNN
cloned her. Or the Limburgers did it. Whatever. The important thing is
that she's back. And she's annoyed. And she wants the story... Suitably
protected - maybe with orbital bombardment this time.
Players must create a squad-size force to represent their mercenary company
using the simple building rules provided. Each squad will have to gather as
many supply containers as they can while protecting their supplies from the
other squads. The GM will rate each squad prior to the game, and give
Special Event Cards to players to balance out the relative strengths of the
competing forces. Players can choose to create a really cheesy and powerful
squad, but will receive fewer Special Event Cards. Those who choose to
gamble on a weaker force will receive more cards, and have greater
opportunities for sneakiness and guile. The player with the most supply
points at the end of the game wins the coveted title of "Cheese King"!
Players are encouraged to be as creative as they can in building their
squads.
Players who have registered for the event, or are considering doing so,
should visit the "Carnage Con Queso 5 - Return of the Media" page on
http://www.stargrunt.ca/scenarios_aar/conqueso5/conqueso5.htm. This page has full
details of the event including special
scenario rules, victory conditions, and the squad building system.
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