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GZG-ECC 8
Feb 25-27,2005
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Future
GZG-ECC 9
Feb 24-26, 2006

GZG-ECC 10
Feb 23-25, 2007

Past
GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC 7
Feb 27-29, 2004

   

GZG-ECC 8 Schedule

Saturday, February 26th, 2004: 7:30-11:30 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming.

TABLE #2
Bad Blood
Complexity Game Master Game Type Players
Introductory Jon Davis Full Thrust 4-6
Description
The FSE have some differences with their 'allies', the ESU, and decide to force a skirmish to make a point. The ESU sends a 'show of force' fleet with the intent of making the FSE chill out. (Originally run at ECC II)

TABLE #3
Between a Rock and the Reinforcement
Complexity Game Master Game Type Players
Moderate Carl Scheu Full Thrust 6-10
Description
Tired of those games filled with dreadnoughts, can you be a squadron commander in the real part of the fleet? Then this is the game for you. NSL picket forces must stop the Federated reinforcements from entering the battle! Play either an FSE assualt squadron or an NSL Picket squadron in this game of cat and mouse in an Asteroid belt. Remember the fate of the war may very well depend on your skill as an escort squadron commander!

TABLE #4
Retribution: Black Elephant
Complexity Game Master Game Type Players
Introductory Eddie Daub Stargrunt 6-8
Description
"OK Boneheads! Strait'en up an' shad-up! Here's the skinny.....
Where: Cargins Defile, Velttand Peninsula.....
What: Some kind of bruhaha between the SEACA and the U.A.M.M.ac.....
Why: The UAMMAC has deployed the 3/64th Armored Infantry Brigade's "Rampage" Battlion, Bravo Company, and it's payback time!
Oh Yeah!.......and we get to rub the seacs the wrong way as a bonus!......
When : ETA six minutes! So lock,stock n'rock ladies.... we are goin' to get some!"

TABLE #5
FMA Sheep III: Quest for the Soul of Tom Baa-clay
Complexity Game Master Game Type Players
EXTREME!!!!!!! Chris "Laserlight" DeBoe FMA 4-8
Description
Tom Baa-clay's soul was sold last ECC, and it's up to you to recover it. Lead your stalwart and reliable followers on a pleasant jaunt through rural East Africa in 1889. Visit large numbers of charming natives and experience their quaint customs. Get a close-up view of exotic wildlife. Capture the valuable and docile African Killer Sheep. It'll be a cakewalk....really! Probably absolutely no nuclear weapons or Elder Gods at all, this time!

[FMASheep is an Extreme event and severe psychological trauma is a common and expected result of participation. The ECC committee expressly disclaims any liabililty or responsibility for damages.]

TABLE #6
The Weight of Command
Complexity Game Master Game Type Players
Difficult Carlos Lourenco (Los), Bob Makowsky (Magic), and Thomas Barclay (Tomb) SG2 7-10
Description
The Weight of Command is a tactical command simulator wherein the players are divided into 3 groups - two tactical units and a HQ command unit. Each tactical unit has its own board, its own intelligence and objectives, its own rules of engagement, and its own referee. The command staff has no board, only maps and reports from the two tactical units, but has at its discretionary control the deployment of off-board support assets and reinforcements and it has to deal with managing the two tactical units while coping with changeable mission orders, intelligence discoveries or failures, outside command, and while ensuring the maintenance of the Rules of Engagement by subordinate units. There will be three referees (one for each separate player group) and their activities will be coordinated and will harness digital cameras and a wireless network to assist in coordination. This is a cooperative event for the players as all opposition will be GM-run.

The purpose of the game is to allow players to experience either the challenges of operating under outside command while pursuing sometimes changeable mission objectives and maintaining Rules of Engagement OR the experience of trying to lead troops in the field where you cannot be on hand to witness what they see directly and where you have to deal with outside pressures and make decisions in the lack of complete knowledge

The Tactical Units will be carrying out to separate but related missions in two different locations (the two boards) and will be under the direction of th Command HQ. The overall mission is a UN operation with the command staff being UNSC. The Tactical Units are likely to be drawn from member nations, further adding to the experience, as each will probably also recieve particular directives and limitations (effectively a second ROE) from their own National Command Authorities.

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Last Modified: Saturday, 15-Jan-2005 10:42:56 CST