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GZG-ECC 8
Feb 25-27,2005
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Future
GZG-ECC 9
Feb 24-26, 2006

GZG-ECC 10
Feb 23-25, 2007

Past
GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC 7
Feb 27-29, 2004

   

GZG-ECC 8 Schedule

Sunday, February 27th, 2004: 9 am - 1 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Space:1899 -- War against the Mercury Pirates
Complexity Game Master Game Type Players
Introductory Nick Caldwell Full Thrust 4-8
Description
Nearly one hundred years after the fledgling United States Navy first engaged the Barbary Coast pirates, the fledgling United States Aero-Navy finds itself engaged in a similar battle. Shipments from Mercury Mercury Mines (3M) have halted following attacks on resupply ships by a pirate calling himself Barbarossa -- "Redbeard." Declaring that the "skies must be as free as the seas," President Roosevelt has sent Commodore Decatur (grandson of Lieutenant Decatur) to locate and destroy the pirate base. Caution is advised as descriptions of the pirate fleet appear to match a German fleet which was thought lost to solar storms some 6 months ago -- right about the time the "pirates" appeared. The Kaiser denies that any such fleet ever existed.

TABLE #2
The New Somerset Engagement
Complexity Game Master Game Type Players
Moderate Dan Blezek Full Thrust (Vector) 2-8
Description
An ESU naval squadron invades near the planet of New Somerset (Sulaxar II), catching the defending NAC forces almost off-guard.

TABLE #3
Kill All You Want, I'll Make More
Complexity Game Master Game Type Players
Introductory Mike Richie EFSB 2-4
Description
EarthForce Commander Forest Jones sat a little uneasily in his command chair looking at the display in front of him.

"Status", he barked annoyedly. This was supposed to be a easy run for this ragamuffin fleet. His Omega class Destroyer coupled with yet another Omega and two Hyperion Cruisers should be more than enough to let anyone know that destroying this cargo vessel would be a greater challenge than meets the eye.

"Still not in sensor range Captain, should I divert power from the engines to boost the signal Sir?" replies ensign Thompson.

With an voice that belied the tension he was feeling, he growled "Affirmative".

"Diverting now Sir"

Everyone on the command deck realized at that moment that the Captain has a concern, which made them all focused on their jobs instead of the large readout in front of them.

"I'm reading multiple contacts Sir, bearing to starboard"

"Any life signs, Ensign?" queried the Captain.

A ripple of curiosity ran through the staff, as this was not the question that they were expecting, but more of a sign of foreboding that was yet to come. When the quaking reply came back from our young Ensign "No Sir, there's no signs of life aboard all approaching ships, but how.?."

Cut off by the Captain "All hands, BATTLESTATIONS!, Send to Fleet: Fire At Will at approaching ships, Deploy all Fighters!"

As the Klaxons sound the Captain thinks to himself, Cake Run my butt... We'll go down fighting by God....

TABLE #4
The Bigger They Are...
Complexity Game Master Game Type Players
Moderate Mark Kochte Dirtside 2 -- 15mm 4-6
Description
An unknown enemy force has broken through the front lines, threatening to ravage the rear areas. Command has assembled (or, more exactly, 'cobbled together') a counter-force in order to intercept and stop them. But will it be enough?

Dirtside II at a larger scale!

TABLE #5
Alien Vs. Predator
Complexity Game Master Game Type Players
Moderate Aaron Newman FMA 4-7
Description
After centuries of searching on Earth, the Weyland-Yutani Corporation has finally found a second Predator temple complex, in the last place they expected. On a jungle colony world light years from Earth, Weyland-Yutani finally hopes to get its hands on the one thing it wants even more than xenomorph DNA, the Predator cloaking technology. Unfortunately for the humans, the extraterrestrials have their own ideas.

Human, alien and predator meet in this FMA scenario. Experience with FMA or SGII is recommended, but not required.

TABLE #6
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming.

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Last Modified: Saturday, 05-Feb-2005 15:13:14 EST