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GZG-ECC IX
Feb 24-26,2006
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Future
GZG-ECC X
Feb 16-18, 2007

Past
GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC VII
Feb 27-29, 2004

GZG-ECC VIII
Feb 25-27, 2005

   

GZG-ECC 9: Friday Evening

Friday, February 24th, 2005: 7-11 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Full Sail Frag
Complexity Game Master Game Type Players
Introductory Jerry Han Full Thrust Variant 2-10
Description
The true test of a Captain's skill is when it's ship versus ship alone. So it is here. Everybody gets the same ship, and everybody gets the same orders: at the end of the day, get the highest kill total.

Of course, it's more fun when you have to deal with the islands, the reefs, the treacherous waters, and the random bits of salvage left drifting around from previous combats in the same seas. Full Thrust meets Wizkid's "Pirate" series meets Frag - and the world will never be the same.

Wizkids ships will be provided. Based on Mike Hudak's "Full Sail" rules.

TABLE #2
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming.

TABLE #3
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming.

TABLE #4
DS3 Demo
Complexity Game Master Game Type Players
Moderate Mark Kochte DS3 Playtest 4-6
Description
To Be Announced

TABLE #5
Blue Light Special
Complexity Game Master Game Type Players
Introductory Damond Walker FMA Skirmish 4-6
Description
"Look out there's one over there!", Jen Shouted. With calm determination Erika downshifted and cut right avoiding the animated corpse. With the tach in the red Erika handled the car with precision never once losing control. Within moments she was heading towards the objective calm and cool.

"That was close.", Jen said sliding another mag into her Glock. "Yeah." was all Erika said in reply.

Out of the corner of her eye Jen spotted a man who was obviously hurt shuffling away from a number of the undead. Taking aim as best she could she let loose with a series of rounds meant to drop the offending Zombies. Suddenly a jink to the left threw off her aim as Erika swerved to bypass a heap of burning rubble in the road. "Hey!", yelled Jen as she looked crossly at Erika. Turning her head back all Jen saw was a mound of the undead tearing at the remains of the man she had meant to help.

"Why'd you do that?", Jen screamed.

For a second Erika pulled her eyes from the road looking at Jen, "There's a sale at the mall and I don't intend to miss it."

Blue Light Special is a Zombie boardgame using FMA-S mechanics with Female Shoppers, Zombies, and Rent-a-Cops galore combined with a card system that will help or hinder your fellow players played on a large map. Check your feminism at the door and be prepared to enter a world where Shopper Stereotypes rule.

TABLE #6
Men in Black
Complexity Game Master Game Type Players
Introductory Aaron Newman FMA 4-6
Description
"New York was not nearly destroyed by a giant planet-eating space monster."

"Aliens do not exist."

"You enjoyed this scenario very much."

"Buy a GZG ECC IX T-shirt."

Previous famiarity with at least one of the many versions of the FMA rules is helpful, but not required. Players must provide their own sunglasses.

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Last Modified: Wednesday, 08-Mar-2006 00:21:14 CST