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GZG-ECC IX
Feb 24-26,2006
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Future
GZG-ECC X
Feb 16-18, 2007

Past
GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC VII
Feb 27-29, 2004

GZG-ECC VIII
Feb 25-27, 2005

   

GZG-ECC 9: Saturday Afternoon

Saturday, February 25th, 2005: 2-6 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Singularity - "Expect the Unexpected"
Complexity Game Master Game Type Players
Introductory Carl Scheu Full Thrust 4-10
Description
Numerous factions have skirmished over valuable mining rites in a newly discovered asteroid belt. Open hostilities have broken out as the various factions have aligned themselves to fight over control of this space.

This is the final battle which will decide control of these valuable resources as the various alliances meet for a final clash of the resources they can commit to the battle. However no battle plan ever survives contact with the enemy or nature herself. Players must supply their own 1000 pt fleets of standard ships. If non-standard ships or unofficial variants are desired, please email the proposed designs in SSD form to thrud62@yahoo.com before the convention for approval. A minimal number of pre-designed fleets will be available for players without FT minis. No UNSC or Aliens please!

This game will require flexible tactics, and the ability to react to unforeseen terrain effects, as well as other unforessen circumstances of play.

TABLE #2
All Alone in the Night
Complexity Game Master Game Type Players
Moderate Aaron Newman EFSB 5-7
Description
It started first on the edge of populated space, as ships were reported destroyed in hyperspace, by an unknown attacker. Then the attacks moved closer to the larger colonies and home worlds, and the few survivors told of a First One, destroying ships without provocation. A joint task force under the authority of the Interstellar Alliance has been tracking the attacks, in an attempt to stop this rogue First One before it enters the heart of Alliance territory. Few enough ships have ever survived a battle in hyperspace against any sort of enemy, taking on a First One in hyperspace may be suicide mission.

Players should be familiar with the basic Full Thrust or EFSB rules.

TABLE #3
Zombie Survival
Complexity Game Master Game Type Players
Introductory Jerry Accord FMA 2 - 6
Description
The end times are upon us! Skull-cracking, brain-munching zombies are everywhere. You and your fellow survivors scurry from building to building, looking for supplies, ammunition, and a defensible spot to hole up for a while. Just watch your back, and save that last round for yourself....

Players command small groups of nominally "friendly" survivors, and may take control of the zombie hordes to thwart one another.

TABLE #4
Destroy all Fogres
Complexity Game Master Game Type Players
Introductory Joel Frock DS 2 Variant 2-4
Description
It's every cyber-tank for themselves in 15mm scale "Fogre" combat. Players can bring their own custom "Fogres" or use provided generic versions. Object of the game is to "Destroy Everything" There will be buildings, structures, vehicles and land masses... all of which can be destroyed. Every object, vehicle, unit, and "Fogre" destroyed gives points to the player. Can your Fogre dominate the battlefield and defeat it's lesser cousins, all while leveling a small industrial complex? Fusion Cannons and nuclear reactor power-plants make for an explosively good time!!!

Photos: http://www.hobbymaster.zoomshare.com/0.html

TABLE #5
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table available for open gaming.

TABLE #6
The Cheese Game
Complexity Game Master Game Type Players
Moderate Tony Finan SG2 4-8
Description
To be determined.

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Last Modified: Wednesday, 08-Mar-2006 00:21:14 CST