Feb 24-26,2006
Feb 16-18, 2007
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
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GZG-ECC 9: Saturday Afternoon
Saturday, February 25th, 2005: 2-6 pm
These schedules may change without warning.
| Singularity - "Expect the Unexpected" |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Carl Scheu |
Full Thrust |
4-10 |
| Description |
|
Numerous factions have skirmished over valuable mining rites
in a newly discovered asteroid belt. Open hostilities have
broken out as the various factions have aligned themselves
to fight over control of this space.
This is the final battle which will decide control of these
valuable resources as the various alliances meet for a final
clash of the resources they can commit to the battle.
However no battle plan ever survives contact with the enemy
or nature herself. Players must supply their own 1000 pt
fleets of standard ships. If non-standard ships or unofficial
variants are desired, please email the proposed designs in
SSD form to thrud62@yahoo.com before
the convention for approval. A minimal number of pre-designed fleets will be
available for players without FT minis. No UNSC or
Aliens please!
This game will require flexible tactics, and the ability
to react to unforeseen terrain effects, as well as other
unforessen circumstances of play.
|
| All Alone in the Night |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Aaron Newman |
EFSB |
5-7 |
| Description |
|
It started first on the edge of populated space, as
ships were reported destroyed in hyperspace, by an
unknown attacker. Then the attacks moved closer to the
larger colonies and home worlds, and the few survivors
told of a First One, destroying ships without
provocation. A joint task force under the authority of
the Interstellar Alliance has been tracking the
attacks, in an attempt to stop this rogue First One
before it enters the heart of Alliance territory. Few
enough ships have ever survived a battle in hyperspace
against any sort of enemy, taking on a First One in
hyperspace may be suicide mission.
Players should be familiar with the basic Full Thrust
or EFSB rules.
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| Zombie Survival |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jerry Accord |
FMA |
2 - 6 |
| Description |
|
The end times are upon us! Skull-cracking, brain-munching zombies are
everywhere. You and your fellow survivors scurry from building to
building, looking for supplies, ammunition, and a defensible spot to hole
up for a while. Just watch your back, and save that last round for
yourself....
Players command small groups of nominally "friendly" survivors, and may
take control of the zombie hordes to thwart one another.
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| Destroy all Fogres |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Joel Frock |
DS 2 Variant |
2-4 |
| Description |
|
It's every cyber-tank for themselves in 15mm scale "Fogre" combat.
Players can bring their own custom "Fogres" or use provided generic
versions. Object of the game is to "Destroy Everything" There
will be buildings, structures, vehicles and land masses... all of
which can be destroyed. Every object, vehicle, unit, and "Fogre"
destroyed gives points to the player. Can your Fogre dominate the
battlefield and defeat it's lesser cousins, all while leveling a
small industrial complex? Fusion Cannons and nuclear reactor
power-plants make for an explosively good time!!!
Photos: http://www.hobbymaster.zoomshare.com/0.html
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| Open Gaming |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A |
N/A |
N/A |
| Description |
|
This table available for open gaming.
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| The Cheese Game |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Tony Finan |
SG2 |
4-8 |
| Description |
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To be determined.
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