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GZG-ECC IX
Feb 24-26,2006
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GZG-ECC X
Feb 16-18, 2007

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GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC VII
Feb 27-29, 2004

GZG-ECC VIII
Feb 25-27, 2005

   

GZG-ECC 9: Saturday Evening

Saturday, February 25th, 2005: 7:30-11:30 pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Battle of Titan
Complexity Game Master Game Type Players
Moderate Noam Izenberg Full Thrust Variant 2-8
Description
The KV have been massing between the inner edge of the D ring and Saturn - Saturn's mass and magnetic field have masked staggered FTL arrivals for the last few weeks. They are days away from a lightning strike at Titan Base, the outermost major human military base in Sol system. The humans discover the KV presence almost too late, but launch their own counter-surprise with the forces available. The fleet launches from Titan Base, gains, 24 speed on the far side of the planet, then coasts in system. KV scouts on the outer edge of the ring system pick them up as they hit the edge of the table. KV start at Speed 0, and not all forces will be on the table at start (some are on the other side of the planet), but will have a net firepower advantage.

TABLE #2
Take the Last Train to Dark's Veil...
Complexity Game Master Game Type Players
Introductory Ken Wang FT 4-6
Description
The private survey vessel Amerigo Vespucci discovers a large spacestation of unknown origin in orbit around the hypermass (blackhole) known as Dark's Veil. Your intelligence service has intercepted communication regarding this new discovery. You and your task force have been dispatched to investigate.

For players, build a 1000 pts task force from FB1, FB2, and current beta test designs of ships (ORC, USNC, NI, etc.). No single ship can be greater than 500 pts. Please send your task force to me for review at azuredolfin@yahoo.com.

Hypermass space and temporal distortion will be in effect. Details for hypermass mechanics will be presented at the event.

TABLE #3
Damn! More Zombies!
Complexity Game Master Game Type Players
Introductory Jerry Accord FMA 2-6
Description
To be announced

TABLE #4
Dirtside Riverine
Complexity Game Master Game Type Players
Introductory Dave Hornung DS2 4-6
Description
To be announced

TABLE #5
FMA Sheep IV: In Space, No One Can Hear You Baa
Complexity Game Master Game Type Players
Introductory Laserlight FMA 6-8
Description
The Wailing Ewetani Corporation has assigned you as a troubleshooter for a pleasant, peaceful cruise on the freighter Nostradamus. The cargo -- a baa-ological sample for the Research Division -- is very important. Don't worry about the extremely unlikely possibility of finding nukes, Elder Gods, or exploding volcanos aboard the ship. The Corporation is your friend! Keep your plasma gun handy!

TABLE #6
The Devil is in the Details
Complexity Game Master Game Type Players
Moderate Tom Barclay SG2 4-7
Description
New Anglian forces, operating in support of United Nations Security Council forces (STUNFORG - STanding UN FORces Groundside), have lost one of their birds. They want to get to the bird and recover the crew and cargo. However, the location is remote and the first forces which can respond and arrive on scene are UN Forces (from STUNORC - STanding UN FORces ORbital Command), assisted by groundside follow on units of various nationalities from STUNFORG, including NAC units.

This is just a simple rescue and crash recovery operation. Go in, find the VTOL crew (if they are still alive, or their bodies otherwise) and cargo, retrieve them, and then come home. Like making a cup of tea.... and everyone is on the same side, right? Of course they are.

Of course, some sage observer of history once coined the phrase "The Devil is in the details...."

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Last Modified: Wednesday, 08-Mar-2006 00:21:14 CST