Feb 24-26,2006
Feb 16-18, 2007
Feb 27-Mar 1, 1998
Feb 26-28, 1999
Feb 25-27, 2000
Mar 2-4, 2001
Mar 1-3, 2002
Feb 21-23, 2003
Feb 27-29, 2004
Feb 25-27, 2005
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GZG-ECC 9: Sunday Morning
Sunday, February 26th, 2005: 9am - 1pm
These schedules may change without warning.
| Open Gaming |
| Complexity |
Game Master |
Game Type |
Players |
| N/A |
N/A |
N/A |
N/A |
| Description |
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This table is available for open gaming.
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| Full Sail!: The Gathering |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Mike Hudak |
Full Thrust Variant |
6-9 |
| Description |
|
Those scoundrels are at it again, blazing away at each other.
After enough time the participants decided to call a truce
and send their represenative to the Gathering, to cement a
treaty dividing the islands. Each team is tasked with
protecting their represenative to a central island, where
negotiations are to be held. However, being scoundrels at
heart, each team is also tasked with eliminating the other
represenatives.
Points will be scored based on:
- Your represenative arriving safely
- # of masts left in your fleet. (Based on 2,3,4 and 5 mast ships you start with)
Each team will be given a fleet, and an amount of gold to
buy whatever crews they feel relevent. And then have at thee!
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| Through the Clouds |
| Complexity |
Game Master |
Game Type |
Players |
| Introductory |
Jon Davis |
Full Thrust |
4-8 |
| Description |
|
An NAC assault during the Third Solar War focused on capturing
and securing the planetoid of Hermes VII in the ESU occupied
system of Klayten. Serious navigational hazards and gas and dust
clouds share the orbit with this planetoid.
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| Strike Base: Alpha |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
John Lerchey |
DS3 Playtest Rules |
2-4 |
| Description |
|
The unofficial war between the Order of Man and the alien
K'hiff has caused numerous clashes, but no one has had the
upper hand. The Order established a series of outposts
along the more commonly raided areas of the borders of
it's territory. One of these bases is Strike Base Alpha.
This base hasn't seen action in weeks, and thus, vigilance
is at a low. The troops are edgy, and morale is low.
That's about to change...
Strike Base Alpha is a Dirtside 3 (playtest) scenario
for 2-4 players. Some experience with Dirtside is
recommended. Rule changes for DS3 will be explained
before the game.
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| Contact, Wait, Out |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Stuart Murray |
Stargrunt 2 |
2-4 |
| Description |
|
Reinforced platoon level Stargrunt action. Some experience recommended, thought
not essential. Generic forces, not set in the Tuffley-verse.
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| Incident on P4X-636 |
| Complexity |
Game Master |
Game Type |
Players |
| Moderate |
Mark Kochte |
FMA (Playtest) |
4-6 |
| Description |
|
Stargate Command has assigned SG-15 exploration duties among the ruins of the civilization that used
to live on P4X-636, also known as Velona. Their orders: to locate any other potential technology that
may help Earth defend itself against the Goa'uld that wasn't destroyed when the Ancients crushed the
Velonans (review season 5 episode "Ascension" in the mission database for more background
information). Alas, no new tech on this block. However, what they encountered on 636 wasn't exactly
what they had hoped to find, either...
City terrain courtesy of The Arena Sports Cards and Games, Eldersburg, MD
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