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GZG-ECC IX
Feb 24-26,2006
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Future
GZG-ECC X
Feb 16-18, 2007

Past
GZG-ECC I
Feb 27-Mar 1, 1998

GZG-ECC II
Feb 26-28, 1999

GZG-ECC III
Feb 25-27, 2000

GZG-ECC IV
Mar 2-4, 2001

GZG-ECC V
Mar 1-3, 2002

GZG-ECC VI
Feb 21-23, 2003

GZG-ECC VII
Feb 27-29, 2004

GZG-ECC VIII
Feb 25-27, 2005

   

GZG-ECC 9: Sunday Morning

Sunday, February 26th, 2005: 9am - 1pm

These schedules may change without warning.

Table 1 | Table 2 | Table 3 | Table 4 | Table 5 | Table 6

TABLE #1
Open Gaming
Complexity Game Master Game Type Players
N/A N/A N/A N/A
Description
This table is available for open gaming.

TABLE #2
Full Sail!: The Gathering
Complexity Game Master Game Type Players
Introductory Mike Hudak Full Thrust Variant 6-9
Description
Those scoundrels are at it again, blazing away at each other. After enough time the participants decided to call a truce and send their represenative to the Gathering, to cement a treaty dividing the islands. Each team is tasked with protecting their represenative to a central island, where negotiations are to be held. However, being scoundrels at heart, each team is also tasked with eliminating the other represenatives.

Points will be scored based on:

  1. Your represenative arriving safely
  2. # of masts left in your fleet. (Based on 2,3,4 and 5 mast ships you start with)

Each team will be given a fleet, and an amount of gold to buy whatever crews they feel relevent. And then have at thee!

TABLE #3
Through the Clouds
Complexity Game Master Game Type Players
Introductory Jon Davis Full Thrust 4-8
Description
An NAC assault during the Third Solar War focused on capturing and securing the planetoid of Hermes VII in the ESU occupied system of Klayten. Serious navigational hazards and gas and dust clouds share the orbit with this planetoid.

TABLE #4
Strike Base: Alpha
Complexity Game Master Game Type Players
Moderate John Lerchey DS3 Playtest Rules 2-4
Description
The unofficial war between the Order of Man and the alien K'hiff has caused numerous clashes, but no one has had the upper hand. The Order established a series of outposts along the more commonly raided areas of the borders of it's territory. One of these bases is Strike Base Alpha. This base hasn't seen action in weeks, and thus, vigilance is at a low. The troops are edgy, and morale is low. That's about to change...

Strike Base Alpha is a Dirtside 3 (playtest) scenario for 2-4 players. Some experience with Dirtside is recommended. Rule changes for DS3 will be explained before the game.

TABLE #5
Contact, Wait, Out
Complexity Game Master Game Type Players
Moderate Stuart Murray Stargrunt 2 2-4
Description
Reinforced platoon level Stargrunt action. Some experience recommended, thought not essential. Generic forces, not set in the Tuffley-verse.

TABLE #6
Incident on P4X-636
Complexity Game Master Game Type Players
Moderate Mark Kochte FMA (Playtest) 4-6
Description
Stargate Command has assigned SG-15 exploration duties among the ruins of the civilization that used to live on P4X-636, also known as Velona. Their orders: to locate any other potential technology that may help Earth defend itself against the Goa'uld that wasn't destroyed when the Ancients crushed the Velonans (review season 5 episode "Ascension" in the mission database for more background information). Alas, no new tech on this block. However, what they encountered on 636 wasn't exactly what they had hoped to find, either...

City terrain courtesy of The Arena Sports Cards and Games, Eldersburg, MD



Back to Top of Page / Questions? gzgecc@warpfish.com -- Last Modified: Wednesday, 08-Mar-2006 01:21:14 EST
Last Modified: Wednesday, 08-Mar-2006 01:21:14 EST